When the review was first published in 2007, it was reported that Electronic Arts were not happy with the review and complained to the magazine’s publishers and editors, resulting in the reviewer no longer being asked or allowed to write reviews for any more The Sims titles.
Practice mods are occasionally used if, say, there’s a tricky section 1.5 hours in. With route highlighting or landscape deemphasizing, if necessary. Speedrunning has slowed to a crawl in the last decade so that seems unlikely.
Huh, just considering practicality, how many new characters would one have to create in order to save rather than waste downloading this? Given the time required to download, read, and set up, I’d guess somewhere in the range of 20-30 characters.
Speedrunners might download a mod to skip setup entirely, not a single option. Of the millions who purchased starfield, perhaps a few dozen might use this ergonomically. Neat.
Games that would appreciate an update never receive one and games that wouldn’t receive several. That is to say, give me ps1/ps2 armored core remakes without terrible controls already. They would surely be profitable now.
The best review, as always, is to watch the first 20 minutes of gameplay to gauge whether you like it. I’m optimistic, and more than a little surprised at only a singular mention of glitches from a game developed by Bugthesda.
It’s a wholly different style of play at close range. There’s no way to “get behind” an enemy AC as they turn on a dime and so do you. At long and mid range, it feels similar. It’s really not comparable to older games as you don’t feel like you’re in a giant robot most of the time- movement is prioritized for better and worse. I still like it but had to reconcile with that early on.