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GoodEye8, do games w Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account

Every game is repetitive, it comes down to whether the repetition is entertaining. It wasn’t for you but for a lot of people it is. It is trending downward according to Steam stats but it still has around 60-70k concurrent players during the low points and in terms of hours played it’s be in the top 10 games.

Personally while the overall mission structure is “repetitive” I think the randomization of mission parameters, how the mission play out and the spectacle make it very fun. I would still be playing if not for the Sony shit. It’s a great game to peace out with friends.

GoodEye8, do games w Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account

They literally do care: ungeek.ph/…/pinoy-gt-sport-player-disqualified-fr…

It might not affect most people as they won’t get caught, but Sony absolutely cares when you’ve given them false information. I’d much rather get my refund than be at the mercy of Sony who can be pretty liberal with the suspensions.

GoodEye8, (edited ) do games w Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account

The developer is involved to the extent that they have to do what Sony says. The CEO of Arrowhead even tweeted that people should email Sony, referring to a Playstations own website where it stated that PSN is optional. Sony then quickly changed their web page to say it’s sometimes required.

From my point of view this is all Sony.

GoodEye8, do games w Xbox Console Sales Are Tanking

Okay. I’m going to address all of it only once.

Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.

Actually, no. There’s a reason why for multiple generations we’ve had only 3 console selling companies, because all of them have a pre-existing user bases. We saw when a new player wanted to come to the market, Google tried with Stadia. Not exactly a new console, but a new platform where to play games. Sure, they literally paid companies to get their games on their platform, but in the end they still failed because they could not build a user base. And to bring this point back to Steam Deck, Valve doesn’t need to incentivize native Linux builds because Proton can make those games available on the Steam Deck. Steam deck is literally a success without Valve ever incentivizing Linux builds. Oh, and Valve also had a pre-existing user base to make Steam Deck a success. What you’re saying is so wrong I shouldn’t even be explaining any of it.

Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.

With those negatives you’ve shown that at best native builds retain the existing user base. That is not the same as growing a user base.

Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).

That is not a fact. That comes down to implementation and considering most developers are not familiar with Linux it’s very much a stretch that they could actually give a better experience than what Proton gives by default. Proton does a really good job, I personally have had minimal issues with Proton and considering the impact it has had on Linux gaming I don’t think I’m the exception here.

I also urge you to look at it from a game dev perspective. You see your game run acceptably on Proton. Do you really want to put in the effort to learn Linux to such degree that you can make the native experience better than the acceptable experience Proton gives, for no additional effort? If I was a game dev, I wouldn’t do it. I’d put that effort into making a next game.

Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.

Sequeing from the previous point. Okay, Valve offers the proper SDK. What’s the incentive for the game dev to actually use it? Why should they spend time learning how to make a game for Linux when they could make another game for Windows and know that it probably also works on Linux thanks to Proton? Unless they themselves want to make a game for Linux there’s no reason for them to actually use it.

You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.

Because it needs to explanation. Just go into any Linux gaming community and ask what has been the most impactful thing in Linux gaming for the past decade. The unquestionable number 1 reason is Proton. If there’s anything right now growing the Linux user base it’s Proton.

Does Proton do a worse job than a developer making the game natively for Linux. As I alluded to before, not that clear cut of an answer. But the part you’re so adamant on ignoring is that does making a native build pay off compared to just having Proton handle it? I imagine most game devs would say “no”. Linux playerbase is still too small for developers to give it any attention, which is why Proton is a fucking godsend because it allows users to play games on Linux even if the developers don’t even consider Linux support.

As long as the user base is too small for developers to care all efforts should go into Proton. Valve can’t make developers care unless Valve literally throws money in their face to make them care. And Valve does not need to do that because Proton does a good enough job to not need to throw money at the developers.

That’s it, I’m done. If you’ve got anything to say I have my middle finger up towards the camera. I get it, your pet dream is native Linux gaming. Nothing I say matters because you want to believe your dream. Nothing you say matters because I’m not going to believe your unrealistic dream. I literally don’t care what more you have to say because to me it comes across like a flat earther explaining why the earth is flat. I’m not going to waste any more time explaining how the world is round and with that I consider the discussion concluded.

GoodEye8, do games w Xbox Console Sales Are Tanking

In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I’m not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.

GoodEye8, do games w Xbox Console Sales Are Tanking

So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?

GoodEye8, do games w Xbox Console Sales Are Tanking

I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility. Imagine if proton didn’t exist and you have 15 years of Steam library that has expanded on a yearly basis. You now buy the Steam Deck to play your library. What games can you play? I guarantee you couldn’t play 99% of your library because less than 1% of all games on Steam have been made natively for Linux. If you can’t play 99% of your library what’s the point of owning the deck? This is why Valve is pouring money into Proton, because Proton is the tool that gives users backwards compatibility for their library. Without proton the Steam Deck would be an utter failure.

It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?

GoodEye8, do games w Xbox Console Sales Are Tanking

The benefit of Steam is backwards compatibility. The moment you force native porting you lose your greatest benefit. Since you anyway have to build backwards compatibility with Windows you gain nothing by incentivizing native Linux and the developers gain nothing from being incentivized to build native because their games will work through Proton.

There’s no reason for Valve to incentivize native builds. It’s the devs that need to have an incentive to develop natively for Linux. And with the market share being what it is there’s no incentive for the devs either.

GoodEye8, do games w Noita - Noita Epilogue 2 Update

That’s pretty funny considering a central theme of Noita is gaining knowledge.

GoodEye8, do games w Steam is a ticking time bomb

Which take? The headline that barely has anything to do with the title or the venting about the poor Steam support of Mac that OP eventually gets to?

Oh who am I kidding, they’re both shit takes.

GoodEye8, do games w [PyottDesign] Ultimate FPS Controller Design and Build

Yeah, the aim assist is getting stupid. I returned to The Finals when the new season released and the game had defaulted to cross play on. For the first few days I thought I had completely forgotten how to shoot, I couldn’t win a fight even if my life depended on it. It felt like everyone was laser-beaming and my guns had recoil. Eventually I noticed a spectator cam where aim assist was obvious and I understood I have cross play on. Turned it off and I instantly went from bottom of the scoreboard to being at least decent.

From now on cross play always stays off. I don’t have the time to get my aim to a level where I could compete with aim assist.

GoodEye8, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"

That’s why the top management should never be listened to. The CFO saying that means literally nothing because they will turn around and put MTX in single player games if they feel like they can get away with it. Their word is worthless because their goal is money.

GoodEye8, do games w Bungie's Marathon reboot gets new director as part of creative leadership shakeup

More like “… is now a hero extraction shooter”. That’s the AAA formula, just add shit until it starts sounding like it appeals to everyone and no one at the same time.

GoodEye8, do games w Steam :: Introducing Steam Families

Because I’m pretty sure EU was next in line to slap them in the face for not offering refunds.

GoodEye8, do games w RuneScape creator unveils new MMO after 10 years of development: 'At times it has felt like an insurmountably ambitious task'

Maybe, though I don’t remember there being a huge split over RS1 and RS2.

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