SC wouldn’t run on any console currently in production, and even if it could/did, you’d own a console several generations newer than what it was meant to play on by the time it officially released.
The singleplayer experience, called Squadron 42, is not yet available. Online only for the public alpha test.
As to whether or not it’s worth it, you can be the judge. They have multiple free-fly events each year (although the most recent one just passed I think) where you can download the game and play for a whole week for free to see if it’s for you. I would wait for the next one to come up and try it then, if you are curious about it.
Generally, I try to steer people away from it even though I’m a fan of the game myself because it’s just so rough around the edges and the initial mystique and wonder of exploring a vast solar system quickly wears off and gets replaced by tedium and lost progress due to bugs and glitches, so it doesn’t make for the most enjoyable experience. YMMV.
I’d say just wait for SQ42 to come out, however long that may take. Possibly within the next few years if we’re being optimistic.
I will say that I’ll take the lesser evil of having an unintrusive launcher for a game that pops up after I select play in Steam (Creative Assembly, Larian, etc.) which can then be closed after the game starts than go back to when everyone wanted you to install a bloated distribution platform to play their specific game (Looking at you Stardock, Uplay, etc.).
The Ryujin quest line is exactly what I expected the corpo background to be like. It’s too bad the backgrounds/origins aren’t fleshed out enough beyond what is essentially the prologue of Cyberpunk.
My gripe with him isn’t so much his fight mechanic, it’s his absolutely massive hitbox that activates whenever it moves a centimeter.
Fighting him from the air is the most efficient, I’ve discovered, but I spent a good few attempts trying to get in close with the plasma blade and would see three quarters of my HP bar disappear because my recovery animation overlapped with the startup of his charge attack that shouldn’t have been able to hit me because I was to his side or rear.
The Cataphract has been my favorite fight so far. Really challenging, but really rewarding.
In my experience, you don’t have to compromise. You can take meta dual shotguns and two heavy hitting shoulder mounts and just vaporize enemies. Almost trivially, in fact.
The problem is, the game is not more fun if you force yourself into something like a melee hybrid build. It’s significantly harder and there’s less room for error when piloting lightweight ACs, so it’s no surprise that most people find the most comfortable build to be one where you have high health and damage mitigation, insane burst DPS, and stunlock potential.
In short, there’s not a good balance between the different playstyles and difficulty. Some bosses are actually really fun to fight, but two or three of them have made my shit list already just due to the nonsense you are forced to put up with. Juggernaut, Balteus, and Sea Spider are the three biggest offenders right now.
Oh look, a boss fight. Will this be a fair-and-balanced skill-based experience? Or will it be a DPS race against the clock and hoping I get good RNG on the enemy attack patterns so I don’t die to mostly unavoidable or unreactable damage?