Right in front of the Dunkin, huh? It would be terrible if people kept accidentally spilling their coffee, hot chocolate and the like on it considering you have to immediately scrape bird shit and dead bugs off of it when you get to where you’re going to avoid corrosion. (Really.)
Word Cookies. I absolutely love it. You can pay for things, but it is absolutely not necessary and is basically only if you feel the need to use boosts that allow you to cheat your way past the level. I think it costs $2 to go ad-free.
It does give you regular popups asking if you want to buy coins, which I admit is annoying, but they are unnecessary to enjoy the game. There’s also endless opportunities to get coins and other boosts for free. I have something like 80,000 coins and dozens of boosts and other than the $2 to go ad-free, I’ve never given them any money.
You do have to have certain word skills to enjoy it as much as I do. If you’re the sort who can crush it at Boggle, it’s the game for you.
They’re amazing. I highly recommend it if you like games in that style. The first two Baldur’s Gates were also like that (I haven’t played the latest).
I was well into adulthood when that came out. If you want to make me feel old, remind me that the Atari 5200 came out 42 years ago. And almost no one bought it. And the people who did regretted it. And now it’s only old people like me who remember it even existed.
I love that Fallout is now thought of as a first-person game, but it started as a turn-based isometric team RPG in 1997 which was, itself, a near-remake of a 1988 game, which I spent hours playing as a kid.
Sure, not necessarily… but in practice? Again, this is not something I have personal experience, but based on what I’ve read about it, it generally is about giving someone an advantage, isn’t it?
I’m not a huge gamer anymore, at least not of newer games… aren’t microtransactions a bigger problem in multiplayer games because it gives player willing to spend money an unfair advantage over skilled players?