I don’t think the vast majority of games which could make use of AI Voice have the sort of accessibility features to be played by those individuals even if they could hear the dialogue. It’s such a rare occurrence for a blind person to beat halo or an RPG that news articles get written about the examples.
Maybe a good balance would be hiring a person to speak lines into a microphone. It could employ a person and create art with an acceptable bare minimum quality standard. If you can’t afford that and would rather push the costs onto government subsidies for power and emissions, maybe instead just do text dialogue or pull a classic Banjo and Kazooie single dialogue line randomly jumbled up and pitch shifted for every interaction.
AI Voices are just worse or require more work for less pay, and they actually seem less common in the (well made) indie scene than in the Triple A scene.
They were forced to change the name and some artworks after receiving a cease and desist by Sony over the BloodBorne Intellectual Properties.
In the USA, IP protects not only blatant name copies but also applies to any product that attempts to make consumers associate the two or confuse the two. So by constantly saying “ITS BLOODBORNE KART ITS THE KART GAME BASED ON BLOODBORNE! SONY’S IP BLOODBORNE PRODUCT, RIGHT HERE!” we’re actually making future lawsuits more likely.