Both yes and no. Epic hasn’t gotten anything out of their attempt. Xbox is another matter, they are still trying. It was more or less the point of buying all those developer studios. They are just not rushing it. But yeah, the plan is to get the Game Pass concept to a certain point of normalization. Which they’re quite close to achieving.
Yes, but I’m talking about in this day and age. There are no Hint Books or Hotlines anymore. So we fall back on ye olde walkthroughs, as without them, the games are close to impossible.
The Devs take a pay for timed exclusivity and this helps development.
This is only in the case of Indie Devs. And again, only if the deal is struck before the game is done. For any studio tied to a publisher, it’s just money up front for the publisher.
Plus, I remember the stories some Devs told of how egs tried to strong-arm them into going exclusive. Didn’t score them any bonus points in my book.
But as I said, everyone has they’re own principles.
If they had stuck with being a cheaper alternativ for Indie Devs and maybe followed it up with even more favorable deals for using their Engine and being on their platform, I wouldn’t have had a problem with them. It would have been a good strategy to compete with Valve.
Like GOG did with retro games. Tapping into something Valve didn’t focus on.
But they didn’t. It all came down to a shitty attempt at Storefront Exclusivity. And that isn’t competition, that is just removing customer choice.