It was just what I understood went wrong with the game.
That it’s a good game on it’s own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It’s just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS’s own reboot also fell short as the OG games are still as grand as ever.
With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story… It’s all perfectly within parameters for the type of game it is.
I think we’re likely gonna see some of same with the Silent Hill 2 Remake. There’s a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.
Just got into Shantae and The Seven Sirens. Haven’t had a good new side-scroller in quite a while. I’m enjoying it very much so far.
And ofcause, running around on Helldivers 2’s new difficulty being stupid. Getting caught up in that whole debacle (what is life without a bit of drama). Fun, if a bit unpolished.
It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.
Don’t overestimate what unions do. MS is still perfectly in their right to close down the studio and fire all it’s staff, if they had a mind to.
It’s just a matter of doing it properly. Severance Pay, Pensions and such. Which I honestly don’t think Microsoft cares too much about.
I mean, if they can avoid paying it, they would. But they do actually have a legitimate business side. And severance pay for the entire Blizzard staff would likely still cost them less than what they had to pay Kotick to get rid of him.
I dunno, I haven’t been able to get Subnautica to work for some reason. It’s likely due to the games own spaghetti code barely being functional on the intended OS’s as is…
And although it didn’t match the first game, it’s still a nice chill game in the same vain as the first. Same feeling and all that.
As suspected, it’s tough to attempt a continuation of the first story. They dipped a bit much into a few themes that really didn’t seem to fit very well and there’s a distinct lack of interaction with other NPCs. There’s a few random characters you talk to over the radio, but not anything that has any impact on anything.
So it’s a fine enough game if you just want a bit more of the Oxenfree flavor, but don’t expect too much from it.