That’s probably a good thing. I generally put different information into every service. If you keep track of who you told what, you can use that information later. If you receive spam from somewhere random, but they use the name you gave Sony, you can say “oh so Sony sold my data to you…”
Hah, yeah I also played cyberpunk quite recently. I really liked it for the most part, I’m considering playing it again with a totally different build.
Yeah, I saw some early gameplay videos from cyberpunk… I think it has indeed come a very long way.
I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…
I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every probably half of the games I buy and play today have serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.
A boy and his blob! That was a great game! But it did not hold your hand at all, you had to figure out what every different jerky bean did to your blob. It was a good enough game that there was a modern remake I think it’s on Nintendo virtual console.
But yeah, that was a legitimately hard game for a kid. And with nothing, it wasn’t buggy, the gameplay was just different from anything else people were familiar with and it didn’t explain itself.
a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.
Do you have an example?
I knew kids that bought strategy guides, I worked at a game shop that sold strategy guides, and as far as I could tell they were for chumps. People who has more money than creativity.
I can literally only think of a handful of games that had serious bugs.
There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…
I started playing this game about a month after my dad died of cancer, I had to just nope out entirely. I could dig my teeth into Stellaris or build a flying guitar in Kerbal space program, but I couldn’t handle To the Moon or Firewatch.
Oh hey, there’s a recommendation, play Firewatch, it’s got some big feelings too.
Playing the walking dead games made me finally realize what the zombie genre is really all about. Zombie apocalypses are really a metaphor for the experience of life, In the end death takes everyone, in a zombie apocalypse it’s just accelerated. But death is a reality we all face, there’s no escaping it, there’s no running from it, there’s no outsmarting it; eventually you slip up or maybe you’re careful and responsible the whole way through, it actually doesn’t matter, you’ll still die in the end. What does matter are the choices you make along the way, the people’s lives that you touch, the world you can either leave better than you found it, or worse.