Yeah the gameplay loop in that game is definitely an issue, IMO what they need is a ‘optional’ victory condition like in Anno 1800 or Factorio where you have the option to keep playing after winning.
Hosted a multiplayer world and didn’t have any serious issues, but according to everyone else playing with me it was laggy as shit (and I’m kown for having the best internet in my group)
Despite trying I never got Into pokemon as a kid so my judgment isn’t worth much in that regard, but it’s still very much an unfinished game, as everyone buying it should know in advance.
It was fun but I probably never would have bought it without friends to play it with, and I probably won’t launch it again until it’s far more complete.
It was a gimmick. Execeptionally Well executed gimmick? Yes. It took creative vision and the commitment to see it through and that is important, But DSR is just on another level. It’s like Ozymandius VS Dr Manhattan.
I don’t understand how that can happen lol, this is one of those cases where I’m not so sure that victim blaming is wrong 100% of the time.
Like if it’s a little kid, mentally disabled person, or geriatric who’s ignorance is being exploited, that’s one thing. But a grown ass adult who’s lived around technology their whole life? I simply don’t understand how that happens as a question of causality.
I have half a mind to post some retarded anime supervillain-tier monolog where I do a deep dive into the meaning of personal agency, question if these people even have any agency over themselves, and if they don’t, claim that this is equivalent to them not even existing in the first place. I then proceed to hatch some obtuse and inefficent plot to exploit it with an unnecessarily high human cost.
The company suffering because they betrayed the trust of their customers actually is capitalism working as intended lol, all we’re missing is someone who actually holds the line Unity sold themselves as holding but failed to do.