There’s just one gacha game I play called Genshin Impact; but I ignore its gacha aspect entirely. Used to play way more until I finished the story and made all my characters level 90 + level 20 artifacted, nowadays I play it when a new update comes, complete the story quests and quit until next update. There really isn’t much point.
I have 35k primos, 35 purple pulls, 70 blue pulls and still haven’t pulled any aside from the beginner banner. The free characters that comes with events feel more than enough, but finding weapons is a bit difficult.
Maybe I will start pulling after the storyline ends; but it doesn’t seem likely that it will anytime soon. I don’t get why some people pay so much for this game.
After that (assuming you have a CD/DVD Drive), you’ll need to do VirtualBox’s Machine > Settings > Storage > Enable Passthrough for the DVD drive; them just plug in the game disk.
Virtual data on the internet that currently we take granted for could cease to exist later on, so collecting these data is not worthless at all. There exists many lost media even in the age of internet.
With that said, collectibles that only takes a server to mark “you have it” truly are worthless.
Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.
An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.
Most of the old scene thought of cracking DRM in games as a challange within themselves, and did it for the competition. Skidrow’s thoughts align with this mindset. You can’t blame skidrow for that.