As someone who has never fully clicked with turn based JRPGs, Chained Echoes would be my answer as well, I've been enjoying it a lot. The combat system is one of my favorite executions of turn based combat I've ever played.
I have to imagine it is some kind of weird combination of the Portal mode and the CoD concept of unlocking content for a central shared mode when you buy each release or something like that
I feel so bad for them, there are few things in software dev worse than having to devote significant time and effort to a project that is failed at a concept level
I have to agree with this, for certain games limiting the saves is the correct answer honestly.
Something like the Fear and Hunger series wouldn't work as well with unlimited saves anywhere because a large part of the appeal is to have to struggle and power through horrible conditions, that would be lost if you could reload every time one of your pals got their arm cut off in a fight and stuff like that
That's a decently long list lol, Medieval 2, Rome 1, Rome 2, Attila, Napoleon, Shogun 2 sorta... (I don't dislike the ones not listed, I just vibe less with them)
If you count mods and expansions, the list gets much larger, Medieval 2 Kingdoms, Empire Divided, Age of Charlemagne, The Great War, Divide Et Impera, 1212, 1100, The Third Age... And there are even more that have piqued my interest but haven't had a chance to play.
For me, it's any of the Total War games I like, or Battlefield 1, or Left 4 Dead 2, or any From Soulslike.
I like to call them evergreen games, because I'm a total snob. The kinds of games that you can always go back to no matter how long it's been, that you always know how to play by instinct at this point, that always entertain, feel weirdly comfy and make for great choices when you don't know what you wanna do. God bless them.