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jordanlund, do gaming w What's the funniest game you've played?
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Outer Worlds has a great sense of humor.

jordanlund, do gaming w hardware: use TV as a monitor?
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What’s the resolution on the TV? I’d think you’d want at least 1080p for it to be effective.

jordanlund, do gaming w New Survey Reveals That Many Game Developers Consider Their Career Unsustainable
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"Oh? You hate your job? There’s a support group for that, it’s called ‘Everybody’, we meet at the bar!"

  • Drew Carey
jordanlund, do gaming w Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?
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The first thing I do in games like that is Zerg Rush to all the towers needed to open the map and unlock fast travel.

Once you do that, the rest of the game becomes a lot easier.

jordanlund, do gaming w Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?
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I got about 1/2 way through the game, but as soon as I hit the first boss of act 3 I just couldn’t progress. He’d wipe the party every time. Walkthroughs were useless.

jordanlund, do gaming w Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?
!deleted7836 avatar

And now they just remove previous ones you already paid for!

jordanlund, do gaming w Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?
!deleted7836 avatar

Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

You couldn’t access the story missions from the map, and you couldn’t replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely “because nobody was playing them”. Big brain move there!

In Destiny 1, each series of missions on a planet ended with a higher level “strike”. So you’d pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren’t present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to “upgrade” to crappier gear that replaced it. They intentionally didn’t make better gear because they were afraid of “power creep” and legitimately “explained” that they no longer knew how to design the game around the old gear. Funny, they didn’t have that problem when it was the ONLY gear.

Maybe it’s better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they’ll never get another dime from me.

jordanlund, do xbox w Starfield Review And Discussion Mega-thread
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Seems like the description of “No Man’s Skyrim” was a little off the mark. :( Not as in depth for space stuff as No Man’s Sky, or as story based as Skyrim.

Will be interesting to see how it evolves over time though!

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
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I actually enjoyed the hell out of Destiny, then Destiny 2 fucked everything up, got patched, got better, and then Bungie turned around and went “LOL - story missions? What’s that?” and cut 1/2 the content out of the game. Content I paid for.

No more money for Bungie after that, I’m surprised it’s somehow still going.

jordanlund, do gaming w Was There A Game That Did Enemies Better Than Mass Effect 3?
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Mass Effect 1 and 2 come to mind…

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
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It’s a shame, because if someone licensed the IP for, just spitballin’ here… A Fallout/Outer Worlds style game, the bones are there for a REALLY good game.

The assets, art, backstory, it’s all done, it just deserved a better developer. :(

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
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But it was soooo much faster than tape! ;)

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
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I have a hard time when people complain about loading screens. I’ve been gaming since the 70s guys, let me tell you about load times:

en.m.wikipedia.org/wiki/Commodore_Datasette

en.m.wikipedia.org/wiki/Starpath_Supercharger

You’d start loading a game from tape and then you might as well go have dinner with your family because it would be 30 to 60 minutes before you could play.

Or, it could hit a loading error 5 minutes after you walked away and now you have to start all over again…

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
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Had to be Duke Nukem Forever. I was talking with one of the devs and I was legit curious as to how their process worked because it had been in hell for so long…

“Were you able to use any of the original assets?”

“Oh, all of them!” He seemed super excited.

To use 14 year old assets and be incredibly proud of that? Eesh.

Oh, and Brink! Brink was so incredibly disappointing. They had this well developed world and a fantastic movement system, solid class based shooter… but then it all fell apart in the actual implementation of it.

I really, really, wanted to like Brink, but it was unplayable.

Say you have a level where the enemy is escorting a VIP and your goal is to eliminate the VIP before they get to the destination.

You roll in, wipe the team, wipe the VIP, then someone respawns, revives the VIP, and you keep going back and forth until the clock runs out.

It didn’t matter how many times you killed the VIP, all that mattered was if they were alive or dead when the clock ran out. Win/lose. Just crap design.

jordanlund, do gaming w Starfield review controversy traces game journalism's orbital decay
!deleted7836 avatar

It’s been probably 10 years or so since I was writing reviews, and I have to say, I never felt pressure to skew a review one way or another.

The biggest heat I got was from fanboys when I had a sneak peek at PAX of Duke Nukem Forever and had to report how shitty it was. “YOU DON’T KNOW!!! YOU DIDN’T PLAY THE WHOLE GAME!!! YOU HACK!!!”

And I was like “Yeah, you’re right, I didn’t play the whole game, I played what their marketing team WANTED me to play and it sucked, you think the parts they DIDN’T want me to play are going to be better?”

Surprise… the game stunk up the joint.

But when it came to reviewing games, I approached every review as if the game were a 10/10, and then as I played I looked for reasons to subtract or add points. The plusses and minuses would balance out and I’d have a final score.

As a former teacher, I used school grades, which is why I think most sites are on a 7-10 scale.

A - 90%+
B - 80%+
C - 70%+
D - 60%+
F - 59% and down.

A game can be bad because it’s a bad game or it can be bad because it’s functionally broken. D is generally the Ralph Wiggum of games, possible to like, but you have to admit it’s pretty bad.

I had to give a failing review to Assassin’s Creed Liberty on the Playstation Vita even though I really liked how it looked and it played, because it had a game breaking bug that made your save file unloadable. Ubi took 2 months to fix it, rendering it unplayable for the first two months after launch.

Once it was fixed, I amended the review, but it was plainly unacceptable to release it in a broken state like that.

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