I mean you’ve got Ocarina of Time, Baldur’s Gate 1, Half Life, Banjo Kazooie, Final Fantasy VII, Resident Evil 2, Panzer Dragoon Saga, Sonic Adventure, Pokemon Red and Blue (in the US, Yellow dropped that year in Japan), Goldeneye 007, Metal Gear Solid, Spyro The Dragon, Starcraft, the first Thief game, Xenogears, Unreal (as in Unreal Engine), Crash Bandicoot 3, Gran Turismo 1 (in North America and the EU), Tekken 3, Beatmania, Marvel Vs. Capcom, Mario Party 1, Tribes 1, Star Wars: Rogue Squadron, Need For Speed III: Hot Pursuit (aka the first good one), Fallout 2, Gex: Enter The Gecko, Tom Clancy’s Rainbow Six, Castlevania: Symphony of The Night, Jazz Jackrabbit 2…
Suffice it to say that a lot of wildly important game franchises started that year, and several older ones were reborn in 3D for the first time.
BG3 handles failure better than almost any game I’ve ever played. Fuck around, find out. Be free of your need to always win and just play the game however you want.
Worst case you start over with a totally different character.
Playing out all the possibilities is half the fun!
The base game of 2077 is pretty good now that 2.0 is out. My biggest issie with it at launch was the lack of cyberspace for hacker player characters. Felt like the game was funneling me towards standard FPS gameplay, even if there are a lot of options within that realm
PC has multiple marketplaces and the most competition.
The problem isn’t digital vs physical, it’s monopolies vs healthy markets. The market for physical media tends to be healthier for consoles because it’s at least a lot closer to being impossible to monopolize compared to consoles’ online stores, which are monopolies by default with no aftermarket for competition
AAC is generally more modern and better for lower bitrates, but AC3 (also known as Dolby Digital) has the advantage of being able to be transmitted in 5.1 over SPIDF optical connections, so it can allow for surround sound in older setups that may not otherwise be able to recieve digital surround sound.
Opus is slightly better than AAC at matched bitrates, slightly less commonly supported, and totally open-source. It’s a fine choice as well.
Also of note because of its use for anime encodes is FLAC, which is lossless and therefore results in much larger files, but will always have the exact same quality as the original audio it encoded, so it’s excellent for archival quality.
I’m favoring h265 10-bit for my library recently. Whether SDR or not, it seems to provide a slightly better compression ratio and fewer banding artifacts than 8-bit. Any player that can handle 4K streaming content can decode h265 10-bit, so there’s a ton of forward compatibility for the foreseeable future
Agreed. The biggest issue for me, as a PC gamer who expected bugs at launch, was really that it’s a stealth/action game that was marketed as an RPG even though it has precious few consequential choices or playstyle options.
The only ports you need to expose from Gluetun are the ones for the webUI for each of the containers you’re running thru it. You should never expose the port for incoming connections since that would make your torrenting traffic avoid the VPN.
Your qBittorrent and *arr containers should be run with network: “service: gluetun” in your docker-compose file (assuming you’re using compose)