Yeah, it’s crazy how much they are squandering their properties. They haven’t even released a Fable title since 2012 or Gears since 2019.
Gears 6 and a new Fable are on the way next year, but the Series X and S came out in 2020. That’s two premium franchises not on the newest generation for 4 years.
Lae’zel can regularly push enemies 15-20ft, as can any other character with 18-20 STR.
If you’ve GM’d plenty of 5E, then you know that the rules in 5E are as I said in the previous comment: “requires a full action … and only pushes 5ft”, which is much more balanced and rewards positioning in fights, not completely broken like it is in BG3.
Yeah, obviously, it’s just an aspect of the game that really sucks. Every enemy and character should not have a bonus action that is better than spells requiring a spell slot and action. Reduces the uniqueness of the spells and reduces fights in chasm areas to who can push who off a ledge the fastest.
Worst of all, it’s not even remotely similar to the DnD rules for shoving, which requires a full action, instead of a bonus action, and only pushes 5ft, not the 15-20ft shoves in BG3.
That’s a great comparison because thunderclap is more difficult to use than the shove, first being a spell save and second being a full action.
Plenty of fights where it is unavoidable, but as I mentioned in the previous comment, it’s completely different to how it works in DnD and makes some fights a joke if you push an enemy to their death or just causes frustration if one of your spellcasters is shoved to death on the first turn.
Basically turns most fights in areas with chasms into shoving matches which means you ignore the actual mechanics of the fight to just shove and avoid being shoved. It’s sucks.
I would not describe it as a fun part of combat at all.
It completely breaks the balance when you and your enemies can instakill enemies on one strength save that pushes characters 6+ metres to their deaths with a bonus action. In DnD rules, the shove is an action and moves character 5ft, one square.
It completely breaks the balance when you can use a single strength check to essentially get the same benefit as the 5th level spell telekinesis (only accessible by level 9 spellcasters), or a grapple and throw check (requiring two actions).