Dragon Age: Origins walked so Baldur’s Gate 3 could dash angielski

Baldur’s Gate 3 isn’t the first successful attempt to marry cinematic aspirations with the traditional branching narratives and simulationist world-building of CRPGs. 2009’s Dragon Age: Origins had a very similar mission statement, offering a spiritual successor to BioWare’s earlier Baldur’s Gate titles long before Larian took us back to the titular city (and its surrounding areas).

dingus,
@dingus@lemmy.ml avatar

I definitely gotta admit, this is one of the most impressive parts of the game to me.

Having played the original Baldurs Gate and Baldurs Gate 2 by BioWare, its really kind of amazing the depth they’ve given this game, which is arguably very inspired by what was done with Dragon Age Origins (follow ups maybe not so much).

Except it really is like playing the two original games, just with the ability to get a super close up look at your party, as well as as a high-level overview of the gaming space.

So far, the game does a stellar job of providing a truly cinematic experience during dialogue exchanges. One of the more recent RPGs that people claimed “set the bar” was Witcher 3, and it had a lot of people gesticulating from the waist up for the most part. So much of the game is so fully detailed, and yet has reasonable system requirements compared to current PC specs. It really is a stunning achievement, and a near perfect follow up to the classics.

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