ono,

Here’s the original article:

automaton-media.com/en/news/20230808-20590/

Sounds like Nintendo wants to go on a litigation spree.

A related patent defines a mechanic that prevents Link from grabbing an object he is on top of using Ultrahand, which also seems rather intuitive. The patent does, however, go into details such as the mechanic also blocking Link from using Ultrahand on objects which have been joined to an object he is on top of.

The word “obvious” comes to mind.

“a game processing method capable of enriching game presentation during a waiting period in which at least part of the game processing is interrupted” and consists of filling up the loading period that ensues after the user inputs their fast travel destination with a sequence in which an image of the starting point’s map transitions into a map of the destination. After this sequence, the character is placed into the virtual space of the destination.

So, that thing films have been doing for decades?

I hope the patent examiners have some sense in their heads when considering these.

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