Wirrvogel,
@Wirrvogel@feddit.de avatar

This article speaks right out of my soul, when comparing Starfield and Cyberpunk 2077 2.0.

The quest qualtiy itself is comparable, but the delivery of Starfield makes it solely my job to create immersion (which I can and will do), while Cyberpunk 2077 2.0 grabs me by my balls and drags me into the world.

Spoiler for a small quest in CyberpunkWhen the barkeeper leans slightly forward, looks carefully right and left to make sure no one is listening and then tells me he suspects his wife sees someone else, I smell his parfume and I notice he relaxes his hurting back by stemming his arms onto the desk, because he is doing a double shift. Having Silverhand commenting on every step of the quest and turning it into a noir detctive story, making fun of me, added more immersion to a “follow person, report back”-mission. That I then can just call the quest giver on the phone, as a normal being would feels life like.

A similar quest in Starfield:
I talked to the barkeeper in Starfield from the wrong angle and he only turned his head and it was very uncanny valley, because over the whole conversation I was questioning how he can still talk with a broken neck.

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