Making food in Nour is an absolute disaster - it's delightful angielski
Nour is a game about being silly. It's a game that, quite literally, wants you to play with your food. It will present you with around 20 culinary scenarios and then say hey, do as you please. Throw the food around. Have fun.
And well, I call it a game but there's no rigid game-like structure in it. I suppose it's more like a technical demo if you want to be picky, or a toy. A fidget spinner of a game. And that someone bothered making all this food look so plump and fleshy and playful at all feels like cause for celebration to me.
Nour works like this. You choose a new level from a cloche-bedecked table, and find it themed around a dish. Then, you press buttons (which I find easier on a controller) to make different fillings fall down from the sky. If we were on the burger level, that would mean patties and bacon and plastic cheese would fall from the sky, and many other things. And there's no limit to how much you can drop, so you can really pile it up if you want to. In fact, it feels like you're encouraged to. Because the more you pile up, the more your power builds until you're ready to unleash some magic.
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