librechad,

I understand your point that the behavior surrounding certain mods can escalate and create a toxic environment. In that sense, it’s not just the mod in question but the kind of interactions it may foster. However, that leads us into a very slippery slope. If we start removing mods based on what they might encourage rather than what they actually do, where do we draw the line?

Note that mods can be used for multiple reasons, not all of which are nefarious. Some people may genuinely appreciate the option to customize their experience in a way that the mod allows, without any intention of engaging in toxic behavior.

Your argument seems to be based on the idea of acting pre-emptively to negate potential harm, which is a valid point. But this can also set a concerning precedent that may affect the open nature of modding communities, by limiting what can and cannot be customized.

So the question then becomes, how do we balance preventing potential harm with preserving the user’s freedom to customize their experience? It’s a complicated issue, but one that deserves open dialogue rather than summary judgment.

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