mindbleach,

Less than you might think, considering the small range perspectives involved. Rendering to a stack of layers or a grid of offsets technically counts. It is more information than simply transmitting a flat frame… but update rate isn’t do-or-die, if the headset itself handles perspective.

Optimizing for bandwidth would probably look more like depth-peeled layers with very approximate depth values. Maybe rendering objects independently to lumpy reliefs. The illusion only has to work for a fraction of a second, from about where you’re standing.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • Spoleczenstwo
  • lieratura
  • muzyka
  • rowery
  • sport
  • Blogi
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • slask
  • informasi
  • Gaming
  • esport
  • games@sh.itjust.works
  • Psychologia
  • tech
  • giereczkowo
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny