Whirlybird, rok temu (edited rok temu) angielski Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy. Not good for this studio, but the game was a mess from everything I saw.
Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy.
Not good for this studio, but the game was a mess from everything I saw.