Whirlybird, 1 rok temu (edited 1 rok temu) angielski Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy. Not good for this studio, but the game was a mess from everything I saw.
Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy.
Not good for this studio, but the game was a mess from everything I saw.