Knusper, rok temu angielski It’s common wisdom in gamedev that Given the opportunity, players will optimize the fun out of a game. Blaming the player is pointless. It’s a gamedev’s job to deliver fun, whether the player wants it or not.
It’s common wisdom in gamedev that Given the opportunity, players will optimize the fun out of a game. Blaming the player is pointless. It’s a gamedev’s job to deliver fun, whether the player wants it or not.