NuXCOM_90Percent, (edited )

Yeah…

I liked the concept of GK and the core loop (particularly corpse handling) was great for plate spinning. But they just kept adding more and more and more. And it didn’t help that buying one “wrong” tech could mean you have to spend four or five weeks grinding enough research points of one color. Like, it is very much designed in the Call of Duty “number go up, bells and whistles” mindset.

But I think my biggest issue was that it is… it isn’t an edgelord game but it definitely feels like it REALLY loves Family Guy if you catch my drift. So whereas a Stardew or even a Kynseed has a world that you care about enough to put the time in, Graveyard Keeper actively makes me want to just walk away from everything. And apparently there isn’t even any closure on the core story since they wanted to leave it open for a sequel.


I think Dave the Diver did a much better job of just endless plate spinning. But I also noped out of that once I was up to like four different daily tasks, and three or four opportunity tasks, all while the story was being randomly padded out for no apparent reason.

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