The Epic Games Store is a user data collection platform first, and a pretty bad game store/client second. It’s slow, buggy, difficult to navigate (though that’s somewhat subjective), and sometimes doesn’t work without an Internet connection, even for games you already have downloaded locally and installed.
Disclaimer: I understand that any games store, including Steam, collects user data. But at least those other stores provide working, user friendly features in exchange for the data collection they do.
At minimum they should provide copies of the software to anyone who paid a subscription, and then enterprising individuals would figure out how to get private servers running
Or they could just, I don’t know, not burn out console after console running them constantly so they don’t have to spend exuberantly.
You’re grossly overestimating the number of consoles they would “burn through” by having a few of their original original hardware set up in their museum. If you’re worried about them running constantly, they could easily have a couple consoles per station that get swapped between throughout the day so that no one console is ever on for more than a few hours. People used their regularly NESes and SNESes for several years, I’m sure you could stretch that to decades of you had the expertise and resources of the company that invented the hardware behind you.
You’re grossly overestimating the amount of money it would cost to maintain original hardware. As another user said, hobbyists can maintain an original system themselves for decades using mostly off-the-shelf parts. The rare occurrences where a proprietary Nintendo part needs replaced wouldn’t cost tens of millions of dollars. There’s thousands of shops that can manufacture small runs of custom ICs or circuit boards for a few thousand bucks. They wouldn’t need to maintain a custom multi-million dollar facility.
to produce old and completely antiquated hardware that they can already emulate on there current hardware.
Then emulate on your current hardware, if you’re going to use emulation! Don’t use a Windows emulator from who-knows-where, when you’ve repeatedly made clear that you’re against other parties emulating your hardware! That’s certainly more embarrassing by the way, if your Windows emulator crashes and museum goers are greeted by a Windows BSOD or whatever, instead of the Switch home screen or the Nintendo Online interface.
What do think Nintendo does there development on?
We’re talking about NES/SNES games here (which Nintendo doesn’t develop anymore, btw), because that’s what they were caught using a Windows PC and a Windows emulator for. So either they’re using someone else’s emulator, or they ported the emulator that runs on the switch to run on Windows (which would be a huge undertaking, considering the architecture and OS differences between a Nintendo Switch and a Windows PC).
If you mean Switch emulators, that’s just piracy
Emulation is not piracy.
I thought they had included ripped ROMs
Some of the ROMs on their official library contained signatures from popular ROM rippers, which indicates they straight up just downloaded them from one of the various ROM sites they’ve been trying to shut down for the last couple decades.
It’s there IP, they can choose what’s allowed to be done with it. If they want to emulate it, they can.
That’s fine, I don’t have a problem with anyone emulating anything, including Nintendo. My problem lies with their hypocrisy. If they want to emulate NES/SNES games in their own museum, go for it. But at least use your own emulator on your own hardware, given they have the ability to easily do that. Using a Windows PC and a Windows emulator for that is hypocritical.
I disagree. If they actually care about the preservation of their history (which is the whole point of museums), they should be willing to invest a tiny fraction of their incredible wealth to do that, if they want to run it themselves.
Your forgetting that Nintendo emulates there own games all the time, literally since the GameCube.
I’m not forgetting anything. That’s my whole point. Nintendo has their own emulators, in both software and hardware. Why are they running some Windows emulator on a Windows PC in their own museum? It makes me think that they just took one of the myriad open source emulators (that they’re probably trying diligently to get shut down) and installed that, and it wouldn’t surprise me if they’re playing ripped ROMs on it, given that they include ripped ROMs on their own emulation libraries (that they charge people to access, btw). Because they’ve proven that they’re hypocrites when it comes to emulation.
There argument has never been about what they can do, it’s about what you can do.
Right, again, that’s my point. Emulation is fine and dandy when Nintendo does it, but not when anyone else does it, yet they still benefit from those other emulators. That’s shitty.
Oh no, poor Nintendo, how could they possibly afford a custom IC fab? They only have more money than God.
The way I see it, they have two choices. Make the investment to supply their museum with original hardware, or be ok with emulation. They’re trying to have their cake and eat it too, and that’s shitty.
They’re fucking Nintendo. They made the consoles they’re showing off in their museum. They absolutely have the ability to supply that museum with equipment and maintain it in perpetuity, because they fucking invented it
the mechanic is capturing a creature by weakening them and throwing a ball at them. Not just throwing a ball.
And like I’ve said before, Shin Megami Tensei did this before Pokemon. This concept was not original to Pokemon, and exists in several other creature catcher games.
None of the creatures I’ve seen are entirely new designs, but rather hybrids of existing, well known Pokemon.
Then you haven’t seen a large portion of Pals. Plenty of pals are unique. Some of them look similar to Pokemon, sure, because they’re based on the same real world animal.
outright lying to defend them and ignoring obvious facts does
🙄🙄🙄
It’s fine to admit that a thing you like has flaws, and admit that those flaws need addressing.
K, Palworld has flaws. Never claimed otherwise.
We’ve run far field of the point though. Palworld is being sued for patent infringement. If there was ever a patent on the “weaken creature then capture” mechanic, it’s long expired, so they’re not being sued over that. They’re not being sued over art or Pal designs, because that would be copyright infringement, not a patent violation.
Given those facts, what do you think Palworld is being sued for?
but not capturing by weakening the creature and throwing a ball at them.
If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.
Palworld explicitly copies the style of creature design from Pokemon
Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.
The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.
Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.
None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.
K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.
Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do
Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.
Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.
Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).
Ehhh, they were basically the same thing as a slot machine. The battlepass is certainly worse, as it just encourages rampant (not so) microtransactions, but just because the current battlepass system is really predatory, doesn’t mean the old loot box system wasn’t predatory at all. It was just less predatory.
Yeah playing quickplay in Overwatch has all the sweaty counterswapping and flaming for off meta picks as competitive, except with a 5-10 minute queue time instead of 20-30