Oh man. There’s only one of those dungeons that I actually like, and I got almost 2/3 through it solo, and decided that I just didn’t care enough. I’m sure I could have done it with enough tries… But ugh. So time consuming.
I totally respect people that do it even once, and people that do it for every dungeon are basically gods.
When I was a kid, Tomb Raider was a pretty easy game, except this one part that required absolutely perfect timing for a some running and jumping between platforms for a bonus item.
At the start, I could make it to the next platform. After a while, I could do 2. Eventually, I got 3. After a long, long time, I finally managed to string all of them together… And screwed up the very last one.
Here’s the thing, though. I got it on the very next attempt. I had learned that sequence so well that it actually wasn’t hard any more, even though it was nearly impossible for me at the start.
Afterwards, my parents (who watched the whole thing) told me they had never seen me focus on something so intently for so long and they couldn’t believe I managed it.
That’s what souls games are, from start to finish. Every single encounter is basically impossible at first, until you die and learn enough to get through it. But you start from the beginning of the game every freaking time.
Honestly, free-2-play economics are so baffling that nothing they do surprises me.
There’s a Genshin Impact McDonalds collab where you have to buy a very specific happy meal to get some in game wings (which I very much want) and some other garbage. I actually considered just buying the meal and giving the food to someone else (homeless?) because I can’t eat that crap on my diet. But instead, I settled for telling everyone around me that I want the code if they get one, and I’ll just hope.
How does that help Genshin Impact? I imagine it helps in the same way as this nonsense physical copy. People get excited about physical copies, even in normal boxes, and they get excited about exclusive items that can’t be obtained any other way. That pulls in a little money directly from the sales of the plastic, but it also creates a ton of buzz around the game like this whole thread.
I think. As I said, it’s pretty baffling. I have to file it under “there’s no such thing as bad PR” most of the time.
The disc is 100% trash. People that buy this want the cards, keychains, and (especially) the exclusive in-game items.
I am surprised that it doesn’t also come with some in-game premium currency, though.
As for $40 in-game… That alone is going to net you some trash. You’ll pull a lot more on the free gems you get just for exploring and playing. Sure, you could get a great character, but the odds are back-loaded so that you generally won’t pull a 5-star in the first 70 pulls. $40 is like 40 pulls, maybe?
Back then, I think he has someone telling him “no” and filling out the rest of the game with sensible stuff.
Now, he just throws ideas at the wall (see en.wikipedia.org/…/Curiosity:_What's_Inside_the_C… ) and sees what sticks. Since he went on his own, he hasn’t fully delivered a single game, and the ideas are wacky at best and horrible at worst.
And unlike Hello Games, when Molyneux overpromises, he doesn’t spend years implementing every promised feature.
BTW, the exaggeration goes all the way back to Fable, the launch of which was plagued by lies that Molyneux and his team told about the state of the game and the features it would have. That doesn’t mean it wasn’t a great game, just that it wasn’t what he promised.
I looked on the Steam page and didn’t see that, but I thought I remembered it from launch. Perhaps I was just tired and missed it, but I think they didn’t do a good enough job calling it out.
Right, which is why it’s put to a vote so that the members themselves can make that call. And that’s why I think the vote was a year ago with a contract that was probably quite a bit different.
I clearly don’t know the details and they do, but from the outside, it looks weird.
It seems weird that the union can put up a vote for a strike against an agreement and then almost a year later actually call that strike into play. So many things have changed, and I’m sure that contract has changed a lot since then.
I’d love to know what the final piece says that they just can’t come to an agreement. It’s clearly about AI voice acting, but the detail matter.
But the vast majority of complaints about a game being “woke” are just the inclusion of a character this a minority in some way. The complaint isn’t about how they’re included, just that they are, usually as a main or highly visible character.
Perhaps. Or perhaps they’re a giant behemoth where 1 hand doesn’t know what the other is doing, and the person with the authority for this hasn’t bothered.