Interesting! I love Astroneer and tend to think that Devolver publishes good games, so I’m interested in seeing what this means in the future.
My hope is that Astroneer 2 is on the horizon and this is in prep for it! So far as I know, they haven’t said anything about making a sequel, though, so I’m not holding my breath.
I’m a casual who put a lot of hours into the game, enjoying it over a few seasons. Then they decided that what the community wanted was more difficulty, even at the lowest levels, and it has ruined the game for me. I used to just fire it up and shoot my way through a bunch of stuff, having fun.
Now everything is a slog. I find myself having to get serious about getting through the most basic levels, instead of just running through it like a madman.
As a consequence, I now play no more than a couple hours a week, and I’ve even skipped weeks entirely lately.
You’d think this would resonate with someone, but I’ve heard nothing but complaints about this change. High-level, serious players aren’t in favor of it because it makes low-level content slow and boring, but doesn’t actually engage them any better than before. New players find it difficult when it should be teaching them the game. Mid-level players like myself get nothing from the increased difficulty, either.
And yet they persist, adding even more modes that strip the point of levels from the game, and homogenize all the content.
I’m hoping they smarten up next season, but I’m not real optimistic.
Yeah, just like the original rate change, I can’t imagine who would think this was a good excuse, or that it makes them look better at all. Now, not only was it a really bad idea, it was done on a whim as well.
I’ve played it for a bit, and I enjoy it in short bursts, and then I get tired of it. Maybe 2-3 levels, max, at a time. But I do keep going back and enjoying it again, so…
I thought that this was incredibly dumb, so I went looking… And from what I can tell, there’s a whole section that can be replaced, including the padding. Instead of just the padding. So there will be replacements available, and third party replacements, too, I’m sure.
I don’t think I’ve seen a lot of overlap from the titles I get on GamePass and the ones I get from Humble monthly. I do have a lot of overlap from Humble and the ones I have already bought, though, which is always a bummer. Each time, I have to remind myself that I enjoyed that game and it was worth the price at the time.
I think the “2 weeks” is the line for auto-refund, but they can and will refund you after that at their discretion. And they don’t seem to be jerks about it.
<span style="color:#323232;">You can run a launch discount, but once your launch discount ends, you cannot run any other discounts for 30 days.
</span><span style="color:#323232;">It is not possible to discount your product for 30 days following a price increase in any currency.
</span><span style="color:#323232;">Discounts cannot be run within 30 days of your prior discount, with the exception of Steam-wide seasonal events.
</span><span style="color:#323232;">Discounts for seasonal sale events cannot be run within 30 days of releasing your title, within 30 days from when your launch discount ends, or within 30 days of a price increase in any currency.
</span><span style="color:#323232;">You may not change your price while a promotion is currently live or scheduled for the future.
</span><span style="color:#323232;">It is not possible to discount a product by more than 90% or less than 10%.
</span><span style="color:#323232;">it is not possible to create new discounts for a product that would result in the price in any currency falling below Steam's minimum possible transaction price. See details.
</span><span style="color:#323232;">Custom discounts cannot last longer than two weeks, or run for shorter than 1 day.
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