It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.
They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.
The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.
Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
Yeah, doesn't bode well. Turned into your typical greedy company with the IGN buyout, as much as they could within the limits of keeping old charirty values.
For an initial release yeah, but no real reason for them settings to not exist (in an advanced section if they are too scary for people), people are making their voice heard in the right channels though, so we just gotta hope Valve implement them.
It works pretty well, but kind of barebones at the moment, a lack of advanced audio and video settings lets it down.
The timeline feature is great though, being able to easily watch back your gameplay in real-time as it records.
They need support for multiple audio tracks, other codecs, resolution options, framerate options, different bitrate options.
Also recording to memory absolutely needs to be an option so I'm not wearing down my disk by constantly writing to it.
Halo 2 Anniversary should have kept the old sounds. A lot of the art was done in the shitty Halo 4 style too instead of the original Halo style. Blur absolutely smashed the cutscenes though.