don’t know where you got that idea, but 16gb of ddr3 can be gotten easily for $30, as where 16gb of ddr5 is going to run you $100 minimum (talking retail prices, obv)
As a very committed SC backer, I do not think that quote was directed at SC, I think that was just an honest assessment of the amount of work that handcrafted planets would have taken.
I played from 5 pm yesterday at release until 5 am today, and I literally encountered one single bug, which was that I managed to get a big enemy’s pathing hung up on a rock, so I could kill it.
You can use “fly up and hit it with a sword” for 95% of AC6.
That is not “AC” in the traditional sense, and while obviously FROM can make whatever game they want, it’s disappointing to me that they turned it into Sekirobot, but with shorter and less interesting maps, and basically no lore.
As to why I thought it was a return to OG form, as I mentioned in my response to OP, I read multiple reviews which said it did exactly that. That’s not FROM’s fault, but it does suck.
You misunderstood OP; there should not be one correct build to beat a given boss, there should be many possible viable builds, that all require different strategies and tactics because they have tangible trade-offs and don’t all work for different enemies or maps.
“Use a gun and dodge well” or “use the sword and dodge well” is removing that planning and adaptation towards your own AC’s requirements.
Yes, and that is not AC. There is not one correct weapon for the job, there should be many different combinations of tactics, weapons, movement styles, etc. The build didn’t matter, because “the sword can kill everything” is not a “build”, but it’s true in AC6.
Want to one-shot the giant mechs at the expense of agility to handle small ones? Turn your AC into a massive lumbering build with a stupid-big cannon. Want to snipe stuff from halfway across the map, in exchange for a 20-second reload? Or make your AC able to fly for minutes on end, at the expense of only having a lightweight shotgun and blade, and barely any armor? No problem.
You could do those and tons more, and they all have trade-offs, and none of them work for every mission. That is AC.
There is no variance here, it’s all just Dark Souls-like dodge-fighting. You could keep the same build from mission 1 and beat the game, and that’s not “difficulty” in the AC sense.
It’s funny how you turned, “this is not AC” into “[this is] unreasonably difficult”. Despite what the Souls crowd seem to keep responding with, this is not a complaint about difficulty, it’s a complaint about where the difficulty lies.
Souls-like games place their difficulty in adapting your movement and timing. That’s what this game does.
AC used to place it’s difficulty in planning. You had thousands of combinations of weapons, movement styles, distances, etc, so you could find many different ways to beat a boss, not just one. “Just fly up and hit it with the melee weapon while you dodge around” is the dumbed-down version of AC.
I agree 10000%. This is Souls with robots, not Armored Core.
What’s even more upsetting is that the reviews I read claim exactly the opposite, but you jump into mission 1 and there’s a giant gunship that will 2-shot you, and you have no ability to customize your mech, so you’re right from the outset being told that build means nothing about outcome.
I’m not surprised the Souls fans love this game since they don’t know any better, but I am very disappointed in FROM.
You’d have to say all 3 of those, and then you’d still be missing a ton of the other groups that also fall under “normies”, even in just this specific instance. “Non-hardcore gamers” would work in this context, but the whole point is to have jargon for it as a concept (“someone who is not a member of your specialized in-group”), rather than saying the specific in-group being discussed each time. “Non-Supernatural fandom-nerds”, “non-/a/ lurkers”, “non-r/SocialistRA lurkers”… or just “normies”.
a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games
If you know what Todd makes, you can be hyped for that, and not for what YouTubers are trying to sell it as.
Same for Starfield; I’m incredibly excited for it, moreso than any game in years, but I know what it won’t be (amazing story, complex characters, systemic and emergent gameplay loops, etc), and can be hyped for what it will be (fallout 4 in space).