I love Derail Valley, though I absolutely suck at it. I don’t want to look up spoilers online, but I have been playing for 3 months and I still haven’t found the slug, and I am still mostly hauling stuff around with 3 DE-2s. I’m excited for when they add in NPC trains, though I have no clue how that will work with the current map.
Sadly, this doesn’t mean anything. Executives can’t and won’t share highly confidential future plan data with non-executive employees who don’t immediately require the knowledge, because if even one of them leaks that info, it can (and in this case, certainly would) tank their stock price.
Stopping production is not a plan that requires years of dev work to do, it’s something that they can announce at any time and put into practice almost immediately, so they can and will claim (even internally) that Xbox is not going away right up to the moment they publicly announce they’re killing it.
I love Phil, but he doesn’t have the influence within MS to single-handedly save Xbox if the larger company leadership decides to kill it.
The price ranges can truly vary pretty wildly, but based on the specs listed and the size I’d wager $499 barebones (16GB RAM, 512GB SSD) to maybe $650 for the maxed-out version (32GB RAM, 2TB SSD).
More proof that not everyone can develop a horror game.
I’m actually much more excited about Silent Hill F, because at least they clearly understand that SH is supposed to have this soft, melancholic beauty to it, unlike the grimy, nasty worlds of most horror games. SH2 remake looks like the latter.
Annihilation (the movie) was in many ways much closer to SH than this is.
Definitely throw in my hat for Hidden and Dangerous 2. It has by the the most varied environments of any shooter I’ve played. Everything from icebergs, pacific jungles, forests, fjords, deserts, mountains, no man’s lands, and more.
As a kid I liked the original Deadly Dozen, but I’ve tried replaying it about 10 years ago, and realized that the only reason it ever worked was because of save-scumming.
Nah, video games are and will always be at their best when a small team is bringing a new and unique, or a fresh and refined, perspective on something.
Rimworld, Kenshi, Stardew Valley, Grim Dawn, Project Zomboid, Palworld… none of those needed big budgets and large parent companies. My Steam wishlist has over 100 games on it currently, and maybe 5 of those are AAA titles. There’s plenty of great stuff still coming.
That embed is showing as deleted for me, so I don’t know what it shows.
But in Fallout 3, you step out of a cave and are shown a giant panoramic view of the worldspace, with your immediate goal (Megaton) strategically positioned for you to see. So yes, that is Fallout 3.
Nah, it’s actually pretty great. I’ve played hundred of hours of ARK, and this scratches the same “survival-crafting with monsters” itch that ARK does, but with a lot of big improvements (not being heavily PvP-focused, being able to safely store your ‘dinos’ when you’re away, having a reason [loot, npcs, pokedex completion] to explore the worldspace beyond finding dinos or resources, etc).
It was such a great adaptation of stealth-action, but people didn’t like that it had “Metal Gear” in the name. I absolutely adored the card collecting and deck-building, and the very deep, seemingly-emergent combos you could pull off.