Sure, and sensible things like barriers at bridges makes a ton of sense because doing that doesn’t negatively impact anyone and merely gives people more time to rethink their choice.
That said, even with those safeguards, tons of people kill themselves. I had a friend do it by hanging, others use drugs, and some use cops.
If we look at statistics, the US has 15.6 suicides per 100k, compared to 18.4 in Belgium, 12.9 in Germany, and 16.6 in France (not trying to cherry pick here, please look up the stats yourself). Each of those countries has (largely) banned guns, yet the US’s numbers aren’t all that different, so surely guns aren’t a major contributor here.
What we need is to address the core issues here, such as access to mental health resources, more social interaction, etc. Banning guns isn’t going to meaningfully impact suicide, it’ll just shift the statistics to other methods and maybe delay it a bit. People like easy solutions, and treating the symptoms is very attractive, but it’s not a real solution.
Idk, I’m not a psychologist, but I have looked at studies on video games and there hasn’t been a causal link between violent video games and IRL violence. You’d think that with so much focus on age ratings and whatnot that we would’ve found something, yet that’s not the case. My understanding is the largest contributing factors are childhood abuse, social groups (esp. anonymous online groups), and bullying. I suppose some of that could happen in video games (i.e. in-game chat), but then it’s not the game itself causing violence, but the interaction w/ other players.
So no, I haven’t seen any evidence that violent video games contribute to anything. The best argument is that people who have violent tendencies tend to play violent video games, but the reverse has little to no evidence.
Because those are separate problems with separate solutions.
If people use guns to kill themselves, will they stop killing themselves if we take the guns away? Maybe some will, if the alternatives take so much more time, but the impact won’t be massive. Instead of making suicide harder, we should be treating the root cause of suicide, which is desperation (i.e. have a decent social safety net) and depression (make mental health resources widely available).
If people get hurt due to gun accidents, I highly doubt they’d be happy if we took their guns away, since that’s like solving traffic deaths by banning cars. The better solution is to improve safety features on guns and teach people gun safety so they can use them safely, or in the car example, we should be improving road design and driving education (and making cars less necessary, but that’s a separate point).
Suicides and gun accidents are certainly interesting statistics, but mixing them with homicides just makes it harder to see what’s going on and arrive at effective solutions.
To be fair, a lot of POC gun violence is gang related, not mental health related, because POC tend to be stuck in poorer areas and resort to gangs to make ends meet. There is certainly white gang violence as well, but there’s also a lot of mental health related crimes that happen to be committed by white people, probably because they have more ready access to guns that the average non-gang affiliated POC.
The only legitimate link between violence and video games is that violent people seem to like violent video games. I haven’t seen any compelling evidence of a video game causing someone to kill.
If we look at “intentional homicide rate” (choice of weapon agnostic), the US is 66th and just above Greenland. I think this statistic is better than “gun deaths” since it excludes suicides and accidental deaths and looks at intentional murder.
The number is way higher than it should be, but probably way better than most assume given the news.