Price tier strategy. Get impatient people to pay $70 because they need to play ASAP. And then sales to get people who won’t pay $70. Pricing low permanently misses out on getting as much money from people who are willing to pay more throughout the year.
$70 price is for people who are really impatient and then sales are to capture price sensitive people over time. Not unusual. It’s why I wasn’t bothered by the $70 retail price, since I knew I’d never have to pay it. It’s just a tax on the impatient.
Isn’t it more in the real world people don’t interact with close to the number of people they do on the internet, and they never encounter or avoid a lot of people which acts like a real world filter or blocklist?
Internet is like walking in a store and then being flooded with hearing the thoughts of everyone in the store like you’re experiencing a telepathic attack.
Winning move from Epic. Showing what should be done for abandoned games. Give it back to the people so it can continued to be enjoyed by the community that will continue to care for it.
I think gaming is too mainstream like television/movie viewers to lump it into some type of niche group/activity these days. Especially with the increased communication and connectivity that the internet provides that brings all sorts of wanted and unwanted people together.
I’m someone who enjoys gaming, and when I play games like The Finals these days I disable chat/voice because most people are assholes. Game previously didn’t have chat and enabling that turned it from what felt like a wholesome community because I wasn’t exposed to their thoughts to it breaking the illusion when they were able to express themselves.
I think this is more a more broad societal issue and a worrying one of being shown what people truly think. Even a minority is a huge amount when the population is billions, so a lot of damage can be done. Games is just another avenue they choose to be toxic in along side other vehicles provided to communicate their thoughts.
Thankfully modders have made good progress of coming closer to emulating servers for it so people can play it offline.
Bad part is Ubisoft actually removed The Crew from some people’s Ubisoft account. Steam versions were safe ironically to be able to download the game to make use of it when Crew community made fix is out.
Yeah, the first map area is small and kind of lifeless and I think like 3 hours long? Some don’t give a game longer than that, but the entire game took like 300 hours for me to finish so it was very small portion of a very long dense game.
First few hours can seem slow with the early map not being the most exciting, but if you make it through the huge world opens up and things start getting much more exciting.
When I played I printed out a side quest list to try to experience as much of the game a possible and checked off ones I completed. Side quests are amazing and better than the main quest as opposed to being the usual fetch quest with a weak or no story.
Companies can charge $60 for games and people will buy it. Doesn’t mean enough people will rush out to buy it to actually be a good price. Too many options now, and not all games have the demand to have people pay whatever.
So excited about this. I’ve wished for years to be able to be able to play this game at 60 fps and hire. Months back I revisited this game on my PS3 to check out the multiplayer and the frames were rough.