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squirrel, do gaming w Peak graphic design
@squirrel@lemmy.blahaj.zone avatar

It still bothers me that the cube inside the cube is bigger than the outer line, despite forming the outer line during the intro animation. It will never stop bothering me.

squirrel, do gaming w Let's discuss: Stardew Valley
@squirrel@lemmy.blahaj.zone avatar

Yes and no. Like in Stardew Valley, technically you can romance every NPC in your party, but in practice you have to meet certain criteria to do so and those differ from character to character. Of course, it is possible to “game” that system.

squirrel, do gaming w Let's discuss: Stardew Valley
@squirrel@lemmy.blahaj.zone avatar

The most famous one ATM is probably “Baldur’s Gate 3” which offers a wide variety of mechanics and stats to measure if an NPC member of the player’s party is romantically interested in the player character. Two examples given in the talk I linked are the VNs “Monster Prom” or “First Bite”.

squirrel, do gaming w Let's discuss: Stardew Valley
@squirrel@lemmy.blahaj.zone avatar

I love this game (500 hours played), but I have to bring up a point of criticism…

One aspect which has not aged well IMHO is the “kindness coin” mechanic: The exchange of goods for the NPCs’ friendship and/or affection. You give the NPCs stuff, then you give them more stuff, then some more on top, then you get a cut scene and then you get back to giving them stuff until you trigger the next one.

Yes, the requests on the blackboard and the occasional personal quest mix up things a little bit, but overall the mechanic remains the same and for me over the years this has cheapened the interaction with the NPCs for me somewhat: They are mostly transactional and predictable to the point where you can calculate their outcome.
You have to give character A so-and-so many objects X to romance them. It takes so-and-so many days to do that.

Sure, the “kindness coins” mechanic was industry standard at the time, but I wish there were more variety in regards to the interactions with the NPCs, because they are amazingly written and I wish there was more to do with them besides giving them stuff over and over again.

squirrel, do games w Controversy and Censorship
@squirrel@lemmy.blahaj.zone avatar

How often does it need to be said? Do not preorder games based on what they looked like in the trailers!

squirrel, do games w How 2001 PC Game Majestic Almost Transformed The Gaming Industry
@squirrel@lemmy.blahaj.zone avatar

Yeah, Majestic was incredibly interesting because it was an attempt to create an Alternate Reality Game (ARG) that was more than just a marketing campaign and could support itself financially. Its failure led to ARGs being abandoned as standalone games and ARGs mostly remained marketing which - ultimately - led to a slow, but inevitable decline of the ARG as a genre when the marketing money dried up.

squirrel, do gaming w According to Kotaku: 25 Days Into 2024 And 5,800+ Video Game Layoffs Have Been Announced
@squirrel@lemmy.blahaj.zone avatar

Sure, the death of the live service hype plays a role, too, but in my view it is mostly due to the gravy train of cheap money coming to a halt: Lots of companies are scaling back because they had funded themselves with loans while laundering profits through tax havens. Gaming companies are not much different from tech companies and media companies in this regard. Those are also in hot water ATM and fire people in order to stabilize their cash flow.

At the end of the day, gaming companies are going to invest far less in the future. Games such as “Spider-Man 2” and other AAA titles with exorbitant budgets will become rare. This has been a trend for years.

Thus I am rather certain that 2023 was one of the last years where we have seen a strong line-up of high quality, high budget titles alongside indie success stories.

squirrel, do gaming w According to Kotaku: 25 Days Into 2024 And 5,800+ Video Game Layoffs Have Been Announced
@squirrel@lemmy.blahaj.zone avatar

I wonder if 2023 will go down as one of the last good years for gaming (and even that only works if you ignore all the layoffs that already happened).

squirrel, do games w 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs
@squirrel@lemmy.blahaj.zone avatar

That’s Mattel. And one of the reasons why Hasbro looks so bad in comparison.

squirrel, do games w Nominees for Game of The Year at TGA 2023
@squirrel@lemmy.blahaj.zone avatar

Maryland authorities are looking for a man, aged 53, goes by the name of “Todd” who went missing this afternoon.

squirrel, do games w The Legend of Zelda Live-Action Movie Announced by Nintendo
@squirrel@lemmy.blahaj.zone avatar

Avi Arad’s track record is a very mixed bag IMO. His films include the “Spider-Verse” films on one hand, on the other there is stuff like “Morbius” and the live-action “Ghost in the Shell”.

There is no doubt that Arad knows how to get the budget and bring the people together, but it certainly isn’t always working out as intended.

squirrel, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush
@squirrel@lemmy.blahaj.zone avatar

Despite all that’s happened, at least one source told the outlet they don’t think Unity’s moves were made out of complete malice. “They need to do something to make more money. Sadly, it wasn’t delivered well, but the need to make more money is still there.”

And that’s why every dev (who can) should run as far away from Unity as possible, because Unity will try to screw them some other way.

squirrel, do gaming w ‘I am sorry’: Unity partially walks back on controversial monetization plans | VGC
@squirrel@lemmy.blahaj.zone avatar

My sympathies. Keyboard producers are really dropping the ball for you guys.

squirrel, do gaming w ‘I am sorry’: Unity partially walks back on controversial monetization plans | VGC
@squirrel@lemmy.blahaj.zone avatar

A beak or feet work too, but I get your point. Invertebrates obviously have a hard time with typing.

squirrel, do gaming w ‘I am sorry’: Unity partially walks back on controversial monetization plans | VGC
@squirrel@lemmy.blahaj.zone avatar

Thank you. I try to make an effort, but it is really hard to type. Humans should make smaller keyboards.

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