There’s CrossOver on Mac which works pretty well for most titles too. Not as good as proton but let’s say 75% there. But you might be right that the success of proton is disincentivizing developers from targeting either. Still disappointing though as a game like this is an ideal candidate for Mac and Linux, compared to some AAA title.
Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.
Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.
Yup. Piracy is bad so make sure to avoid that. Specifically, do not search for “Yuzu 1734” and combine it with “Firmware 18.1” and “Prod keys 18.1”, because if you did that you would be all set to pirate switch games. So to repeat, definitely don’t search for these things. Now you know what to avoid.
Literally every company’s “corporate culture” right here. Assemble a room full of people who know what they’re doing, then boss man dictates what should be done with his very limited information, all the while not listening to said people who know what they’re doing, because ThE pRoJeCt, or the ScHeDuLe, or the shareholders, or fucking whatever. Truly, American capitalism cannot be perfected upon.
There is basically no other choice now as optical drive speeds haven’t kept up with hard drive and SSD speeds. The PS5 for example can read blu ray discs at around 35 MB/s, compared to its internal SSD speed of 7100 MB/s. Doing the math that makes reading the disc over 200 times slower. Imagine the loading screens.
Half right. They all need to be installed, as in run from the hard drive and not directly off the disc. Some games require you to also download even more content, as in, the disc doesn’t have all the data needed to run the game.
As the proverb says, imitation is the most sincere form of flattery. It would seem Valve has truly defined a new category of device, given the rush by other OEMs to make clones!
Apple engineer here, from what I understand most of Unity’s competitors in the we space are significantly better paying and performing. We keep hearing from developers that nobody wants to use Unity’s product because of that. AppLovin, the one named here, outperforms Unity Ads by as much as 800% in some titles, according to a contact of mine at a game studio. With a difference like that it’s hardly surprising nobody is choosing Unity Ads.
This reeks of desperation, but one wonders how effective it could be - because this demand to drop AppLovin is basically cutting off the revenue faucet for these same developers they’re now trying to extort. No Unity fees but no good income either…