simple

@simple@lemm.ee

Alternate account for @simple

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

simple,

Copying my comment from another thread:

You’d think Microsoft would calm down on the cloud after the massive Xbox One failure and underwhelming results of their live service games like Halo Infinite. Guess they never learn.

simple, (edited )

What are you on about? Xbox one literally tried to sell itself as a cloud console with games like Crackdown 3 leveraging cloud computing. Nobody wanted it and it failed. That’s literally what they’re suggesting the new console is.

simple,

Xbox One as a whole failed because it’s not at all what people want. Aside from the fact that you need amazing internet for games that would support cloud computing, it felt like a gimmick and still does now. I brought up their live service games because that’s where they’d want to do something like that on, and if they can’t make a good live service game now they won’t with The Cloud™

It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.

You’re the one arguing… And the article says otherwise…

it wants to develop a “hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.”

Microsoft said it envisions the next-gen device as being “optimized for real time gameplay and creators,” with the company adding it will “enable new levels of performance beyond the capabilities of the client hardware alone.”

simple,

It’s on Game Pass if you’re on Windows and don’t want to pay the full price.

simple,

Frame generation would help but it’s not a silver bullet, and it definitely won’t outperform current gen consoles since it’ll still be a weak tablet in comparison.

simple,

I’m just worried GTA 6 will have an online focus considering how wildly successful GTA Online has been.

simple,

Their version of EAC actually does work with Linux/Steam Deck. I’m playing on Linux. They’re planning to move to a different anti-cheat for their official servers but I believe community servers will still be able to just use EAC.

simple, (edited )

Holy cow, that’s huge. Fables is a very well-beloved universe, good on him for giving it to the public. I hope this opens the door for an adaptation of the comics. Alan Moore would be proud.

simple,

You can skip age verification with piped: piped.video/watch?v=sJbexcm4Trk

Also pinging @NOT_RICK

simple,

ARM macs. The x86 ones are way too weak.

simple,

TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

simple,

If it’s a 3D game, UE is a safe choice. If it’s 2D I’m willing to bet they’ll go with Godot.

simple,

I can’t imagine wanting to play a AAA game on a phone, but that sounds really impressive. Qualcomm has been dormant for a while. They also had a great opportunity to break into the laptop space with Windows’ ARM support getting very good, but they’re still doing nothing…

simple,

Does anyone know if these mods work on the Game Pass version of the game?

simple,

Thanks!

Unity reveals plans to charge per game install, drawing criticism from development community (www.eurogamer.net) angielski

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community....

simple,

On the exact same boat. I switched to Godot as soon as version 4 came out and have been really happy with it. I still use Unity professionally (at least until Godot 4 fixes some big issues), but most of my projects are now on Godot. God bless open source devs.

simple,

Sadly I’m really not good enough at C++ to contribute.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

simple,

I almost softlocked myself in The Evil Within (the first one). I’ve used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn’t enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don’t restart.

simple,

Yeah but every NBA game gets flooded with negative reviews and these people will buy it again next year. It doesn’t matter how many negative reviews it has if it sells well.

I always have a laugh when half of these reviews are “wow guys this poorly rated game that everyone told me is garbage turned out to be garbage. They’re making the same game every year!”, fast forward to them posting the same review next year.

simple,

It’s really disappointing the game hasn’t released with mod support. People are making do by editing a few scripts, but full mod support would’ve helped this game so much out of the gate.

simple,

Ah yes the “everyone who likes something I don’t like is a brainless zombie” argument, coming from someone who doesn’t like Bethesda and hasn’t even played the game.

simple,

It’s obviously vastly different in so many aspects. You realize that Fallout 4, their last mainline game, was 8 years ago?

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