There are a few points I feel is pretty forced. Okay there is an hostage situation happening right now so I get it. They wanted to help.
But after they found out the hostage is dead and there are rogue elements, they should just turn back and report the findings to their superior so that they can decide whether to send reinforcements or not.
The Spec Op protagonists aren’t good soldiers. They ignored direct orders from their superior multiple times!
Whenever I see a game needs 50 hours to finish now, I just hard pass. Most games simply do not deserve 50 hours of life. Especially Ubisoft games which just patch out the length with fetch quests. Unnecessarily long games is a big problem and its partly caused by people with “bang for the buck” mindset. Do these people don’t have other things to do? Like going out? Watching movies?
Pretty sure a lot of people will embrace this mode if it exists. When you are an adult with responsibilities, beating a “challenging” game simply isn’t a priority.