It is 59.94 fields per second, translating into 29.97 FPS. Interlaced video is fun. Reason why it’s not a round 60 or 30 FPS is due to maintaining compatibility with black and white sets.
240p uses each field as a frame, though, while still maintaining compatibility with NTSC. This is what most consoles pre-6th generation uses (same with PAL, but 288p at 50 FPS)
At 480i. SNES used 240p, which is technically not standard NTSC, but compatible. Nintendo called this “double strike”, since each field would display in the same location.
OMORI is incredible. The gameplay is okay (typical JRPG stuff), the music is okay (I’ve heard better in other games), but the storytelling is some of the best in all of video games, up there with Silent Hill 2 and 3.
The Binding of Isaac is an incredibly addicting game. It’s basically rougelike 2D Zelda dungeons, and upgrades stack on top of each other. It’s the game that I have the most hours in on Steam (specifically the much better-programmed remake, Rebirth). The DLC is great as well, adding a ton of content. Its replayability is damn near unmatched.
Super Meat Boy is just a really fun, fast paced 2D platformer, that is challenging, but fair. The controls are some of the best of any 2D platformer out there, beating out both Super Mario World and Yoshi’s Island IMO.
Tied with Chrono Trigger? That’s some insanely high praise. Why do you say that, exactly? I’ve never played Chained Echoes, so just curious. Chrono Trigger is my favorite game of all time.
I’m 70% sure that Sony just ported their drivers almost directly from Orbis (the PS4/5 OS) since Orbis is based on FreeBSD, which is POSIX-compliant. Windows is not POSIX-compliant, so they’d need to do more work porting it over.
Probably. Sony provided upstream Linux with drivers for their controllers, and have been for a while now. The controllers arguably work better on Linux than they do on Windows without third party software/drivers.