Why does a game cost that much to make? I’m not saying every game should be an indie, but given what indies can accomplish it’s a little ridiculous to spend $125 million.
So if Google sold its phones at a loss then Epic would have no problem paying the fee? Sure.
The more interesting part of the argument is saying that people will contact Microsoft/Nintendo/Sony for technical support with a game and expect them to help while Apple or Google would send you to the developer.
I have a super weird experience from my childhood.
I played Asheron’s Call for a long time. If you aren’t familiar the game had an interesting guild system where you would have a “patron” and XP would pass up to that patron. So experienced players would help out their vassals to both keep them progressing but also to keep them sworn to them and generating XP.
I had found a cool patron who helped me out a lot. We got talking and it turned out he lived in my town, and his younger brother was actually in my class the next year. I never really hung out with the guy I played AC with but me and his younger brother became friends.
Controller support has been solid for a while. The inventory/skills interface is eh but you can play pretty well with a good variety of builds. Agree with the other poster that mouse targeted skills are always going to be a problem.
I had been playing on GFN but put it on my Steam Deck recently and it plays great.
For survival/crafting/whatever games - let me adjust drop rates and toggle things on and off individually, rather than just choosing a difficulty.
What I mean by this is looking at something like Ark versus Subnautica. Ark gives a super fine grained level of customization around spawn rates and other settings. You don’t even need to strictly enable or disable hunger but can set the decay rate, for example.