You should look into Steam Input (if you have a Steam Deck, you may have already messed with it), but it allows a mind-blowing amount of control customization for any game you’re launching through Steam. Most games will also have community presets you can easily use.
Inverting view or turning on gyro controls is trivial. It goes shockingly deep. You can create radial menus if you want, it’s wild.
Maybe not everywhere, because then it wouldn’t be nearly as special, but I absolutely adored the “asynchronous multiplayer” aspects of Death Stranding.
Viewing the “strand contracts” tab and looking at how many other actual humans used and “liked” the infrastructure you created, or helped to create. Creating contracts with players who seem to appreciate your work, so that you see more of their structures, and they see more of yours. Only a couple examples. Trying to find the most optimal place for a bridge, or watchtower so that other players will appreciate it and give you “likes.” That nice feeling of warmth you get when you finish building a road that others had started…
Just the whole freaking thing fits so well into the “we’re all in this together, even if we’re (forcibly) isolated” message the game is conveying. Working together with real people that you will never directly see or speak to, in order to make an incredibly arduous journey a bit easier for all. Amazing.
At least I think that was one of the messages, Kojima can be cryptic at times lol.
Again, I wouldn’t want it to become the next “climb the tower to reveal part of the map” mechanic, and get ruined. You can’t just shoe-horn it in, it has to make sense in context.
What a brain rot take. They are children, my guy. I know you think you’re the smartest 12 year old in you class, but not everyone is as clever as you .
Or maybe this is just you telling everyone that you know don’t know how propaganda works.
A lot of the development for Proton has also been community-based. Aside from whatever Steam has done to directly improve Proton, just creating the Steam Deck, and SteamOS has brought so much more attention and focus to improving it to an extent that probably wouldn’t have happened otherwise. It gave people a reason to volunteer their time to improve it.
Like a Dragon (Yakuza 7) is the only Yakuza game, to date, that’s a JRPG. At least in the way most people think of JRPG (turn based combat).
They’re all great games, just wanted to point out that only the one, so far, is a turn-based JRPG.
I think it would probably make for a great first JRPG experience. Persona 5 is pretty accessible, but it’s very anime and tropey. That said, I’m not a fan of anime and absolutely loved the game. Either would be a great starting point.