Amazing game, and one of those “video games as art” that is often overlooked. The gameplay itself is nothing to write home about, but the narrative would not have been nearly as powerful if it wasn’t completely interactive.
Maybe we could get some young, impressionable, IDF kids to play that white phosphorous sequence so they can learn what it feels like in a video game without having to actually murder countless civilians.
I haven’t used mine with PC (I usually just use an X-Box One controller, which was my fav prior to DualSense probably), but it’s a shame that more games don’t use the adaptive triggers and haptic feedback. It’s used relatively often and pretty well on PS5, and for me it’s a borderline killer feature. If more games utilized it in the way Astro’s Playroom did (yes I know it’s a tech demo but that’s kind of the point), it would be far and away my favorite for any system.
Haven’t had issues with battery life, but taht could be because I’ve updated firmware, or maybe the PS5 is just better at managing the DSs’ battery since they’re made for eachother. I also got the official brand charging dock, so perhaps that has something to do with prolonging battery life? Couldn’t tell you.
DualSense is the best right now IMO due to the features. If you don’t believe me, actually play Astro’s Playroom.
But I love the Steam Deck’s layout (so I guess I’d probably like the Steam Controller as well). A lot of that has to do with Steam Input being fucking awesome, but it’s also possible to get relatively good at using the touchpads as mouse, and the “touch right stick to enable gyro” is an awesome feature that has made FPS games playable on console for me.
I wish more PlayStation games would allow use of motion controls. I’ve gotten used to enabling it with Steam Deck to actually make fps games playable for me on controller, then when I switch to ps5 and start tilting the controller for precise aiming and nothing happens…
Steam input, and their customization options for controllers on Steam Deck (or I guess in Steam in general) are incredible, and something I don’t see mentioned nearly enough.
I like the idea of this game (and series) a lot. I really have NO interest in a 2D side-scroller, though.
They were telling you that Risk of Rain 2 is almost identical to the first game, but it is a 3rd person shooter in full 3D, and not a 2D sidescroller. So the one issue you mentioned is no longer an issue.
I think i may have forgotten to mention that I started out trying it with GE-Proton as I’ve had better luck in the past with brand new “unsupported” (per Steam) games, and it worked with GE-Proton.
Yup, works just fine on my Steam Deck if anyone was wondering. Been years since I’ve played the game… The second one never pulled me in like the first.
Edit: Quick note if anyone is having issues, I switched ti GE-Proton before even starting it up for the first time and it worked so I never changed it.