At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.
Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things...
From the same people as FTL, Into The Breach is one of the only games I consider a “perfect game” — there is almost nothing about it that could be improved without it just being a different game. I 100%'ed that game 1.5 times and it’s absolutely amazing.
It’s a turn-based tactics game with absolutely perfect interface (the way they went about its design is a whole interesting thing in itself); like chess but you only need to think 1.5 moves into the future.
I don't want to "Press any key to continue" to the main menu
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
What are your favorite video games that force you to pull out the pen and paper? angielski
Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things...
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