I found the combat to be serviceable, and at some points I had fun with it. But it kind of got repetitive really quick. Like once you learn the core mechanics, they didn’t really introduce a lot after that to keep you on your toes. But the main problem I had with the game came from the quests, they just felt so monotonous. I love exploring the castle, but finding every little collectible just felt tedious and didn’t really seem to have any payoff.
All things I hope can be improved with an eventual sequel, I’m definitely glad I picked up the game. But it’s not something I’ve ever considered revisiting once I beat it.
Yeah, the more I saw this game and the more I learned about the story as it went on, the less interested I became. That was pretty much the only thing that was still keeping me interested, but it really looks like the story also falls flat.
I like how the Yakuza/Like a Dragon is jam packed with mini-games. Sega even puts classic arcade games in it. But I feel like bang for your buck, you’re going to have the most mini games in the Yakuza game than you will in any other game.
I get how it sounds, but I had the exact same situation in it freaking pissed me off to the point where I didn’t bother with any of the other side quests.
When the final upgrade requires you to keep a sword that was weaker than the sword you just got, and you’ve never kept another sword prior to this, it kind of makes sense that you think it’s okay to sell that old sword. Till it turns out you get another quest immediately after saying hey, if you have this old sword you can upgrade it. They could have avoided that whole situation if they just allowed me to buy it back. Or create it again, oh but it uses item quests that are exclusive to prior quests you can’t redo, so you really only get that one chance.