In a way, focussing on the countries was always ultimately pointless (aside from encouraging votes througj country rivalries). It’s almost impossible to not have required countries after the million votes milestone. You’d have to male something very specific like “make dutch the only language in the EU” in order to not make that cut.
On the other hand, I’ll be curios how far Steam Input integration will go. Assuming these don’t self-destruct every few weeks like the original Joy-cons, these might make a neat portable controller.
It’s great that these devices finally exist. For the longest time your only option for handheld gaming was Nintendo, or maybe Sony for a short period of time, so I always went with Nintendo as a companion device to my PC.
When the Switch launched, I started wishing for a PC with that form factor, unrealistic as that was at the time. At some point in time I even got hardware-banned from anything online because I dared to install some things on it in order to transfer my save files between PC and Switch. Even lost the ability to download a game I had already bought but not yet installed.
Thankfully, around that time the Steam Deck was announced, and the only time I booted the Switch afterwards was to dump all my games and saves.
Agree. Personally I like having something portable, so I’ve always complemented my PC with a Nintendo handheld. Thankfully, PCs can now be handhelds too, even including an open operating system.
The only time I even booted my Switch after getting the Steam Deck was to rip all my games and saves from there.
Yeah, I don’t think I make that many that wrong purchases, although that doesn’t mean that a lot of games I enjoy end up unfinished due to limited time. When it comes to testing games, one thing that’s neat is that demos got a huge revival in the last few years, particularly due to Steam Next Fest.
Looking at the current line-up, I’ll say that right I’d probably come to a different conclusion, seeing as Blue Prince, South of Midnight and the new DOOM are all included. Then again, I use Linux, so I wouldn’t be able to use Game Pass even if I wanted to.
A bit tangential, but I also feel a lot of people make the same mistake with GamePass. I buy a lot of gameson release day (mostly indies, but also some AAA), so theoretically I should be the target audience for GamePass, but I did the math once for a three-month period and came out at a loss if I had bought GamePass.
Based on nothing but anecdotal evidence, the type of person to get GamePass also typically enjoys a lesser variety of games on average, making the cost/benefit ratio even worse.
Probably not the Steam Deck successor alone, but the PC handheld ecosystem as a whole might be able to get there at some point (preferably mostly running Linux).
Though it’s kind of insane how much progress was already made over one generation: It went from a Kickstarter grift (Smach-Z), to the Steam Deck, to multiple competitors already.
Not sure what you’re seeing there. The Bedrock edition is also available on PC and the rest is a direct quote for the reasoning why that version gets it before the Java version.
It’s not like they’re forbidden from acknowledging the existence of other devices either. It’s just not their target audience.
Oof. I’m already put off when I see a compose file that has more than like 3 containers, but that one really takes the cake. Two message brokers, two proxys, three webservers, two daemons and another handful of other containers? That’s, indeed, truly insane.
Just because it’s now easy to deploy giant stacks of server software doesn’t mean you should.
I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.
Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.
Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.
Striking YT channels, expanding their Palworld lawsuit and now this? There’s no denying that they wasn’t always pretty litigious, but they’re picking up speed at an absurd pace. Did recently they hire some of Oracles lawyers or what?
Good thing there’s now enough competition in the handheld market, so I’m no longer reliant on their under-powered devices.
Yes, you’re just explaining regular piracy here. I do not care. It’s a thing that’s already been possible for almost every single-player game in existence, and yet, there’s a constant stream of new single-player games releasing every day. Weird, right?