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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

nekusoul, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?
@nekusoul@lemmy.nekusoul.de avatar

Probably not the Steam Deck successor alone, but the PC handheld ecosystem as a whole might be able to get there at some point (preferably mostly running Linux).

Though it’s kind of insane how much progress was already made over one generation: It went from a Kickstarter grift (Smach-Z), to the Steam Deck, to multiple competitors already.

nekusoul, do games w Minecraft Gets Major Visual Overhaul With Volumetric Lighting And Enhanced Shadows
@nekusoul@lemmy.nekusoul.de avatar

Not sure what you’re seeing there. The Bedrock edition is also available on PC and the rest is a direct quote for the reasoning why that version gets it before the Java version.

It’s not like they’re forbidden from acknowledging the existence of other devices either. It’s just not their target audience.

nekusoul, (edited ) do games w Revolt server ( Linux + Steam Deck devs / creators)
@nekusoul@lemmy.nekusoul.de avatar

Oof. I’m already put off when I see a compose file that has more than like 3 containers, but that one really takes the cake. Two message brokers, two proxys, three webservers, two daemons and another handful of other containers? That’s, indeed, truly insane.

Just because it’s now easy to deploy giant stacks of server software doesn’t mean you should.

nekusoul, do games w Forza Horizon 5 Will Require a Microsoft Account to Play on PS5
@nekusoul@lemmy.nekusoul.de avatar

Not necessarily. A good architecture could allow for crossplay between different kinds of accounts. They’re just taking the easy way out.

nekusoul, do games w Is it time to start a campaign against kernel-level anticheat?
@nekusoul@lemmy.nekusoul.de avatar

I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.

Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.

nekusoul, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@nekusoul@lemmy.nekusoul.de avatar

Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.

nekusoul, do games w Ryujinx emulator GitHub repository currently down
@nekusoul@lemmy.nekusoul.de avatar

Striking YT channels, expanding their Palworld lawsuit and now this? There’s no denying that they wasn’t always pretty litigious, but they’re picking up speed at an absurd pace. Did recently they hire some of Oracles lawyers or what?

Good thing there’s now enough competition in the handheld market, so I’m no longer reliant on their under-powered devices.

nekusoul, do gaming w Concord is going offline beginning September 6th
@nekusoul@lemmy.nekusoul.de avatar

As much as I’d like to see this game preserved, I don’t think the dev can be held responsible when they’re refunding everyone who purchased the game.

nekusoul, do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

Yes, you’re just explaining regular piracy here. I do not care. It’s a thing that’s already been possible for almost every single-player game in existence, and yet, there’s a constant stream of new single-player games releasing every day. Weird, right?

nekusoul, (edited ) do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

At least try to make an effort to understand what I write.

I said it’s their job to figure out how to do DRM -if- they want DRM. If they can’t figure out how to do that then the answer shouldn’t need to be spelled out explicitly: No DRM. Simple as that.

If you’d rather see games you spent money on being taken away from you based on the whims of corporations, just to make sure others who might not have payed for it also can’t play it, then I don’t know what to tell you.

nekusoul, (edited ) do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

If they want to keep some form of DRM then that’s not my job to figure out. This wasn’t a problem back in the day when server software being distributed was the norm, so it shouldn’t be a problem now.

Though personally I’d be in favor of abolishing online DRM entirely, but that’s another story.

nekusoul, do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

If they can play against bots, which already exist in the game, or band enough people together with access to the game to play on a server one player is able to host, then yes. That’s what I’d expect at a minimum.

nekusoul, (edited ) do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

nobody paid

That’s just blatantly false. People bought the founders pack were never refunded for example. Those people being entitled to the server software or a refund is anything but greedy, even if that only applies to a single person.

nekusoul, do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

The other answer from @ampseandrew already covers most points, so I’ll just a few things:

  • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
  • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
nekusoul, (edited ) do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app
@nekusoul@lemmy.nekusoul.de avatar

If a game asks for money in any kind of way: Yes. That should be the cost of (trying to do) business.
Alternatively, a full refund for everyone involved, even Kickstarter backers, would also be acceptable.

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