Yeah, OoT feels dated by modern standards, but that’s largely because it set the standard for 3D games. Future games have built upon the mechanics, but OoT was what paved the way.
Blizzard is bad about this with WoW too. A lot of the content is only available as launch-day cinematics, and is vaulted once the expansion has launched. Getting the full plot for WoW as a new player is basically impossible, because so much of the game has been hidden from players.
It’s to create FOMO, and keep players active. If players know they can access content whenever they want, there’s no incentive for them to log in right now.
Isn’t Gunzilla Games the company that released a bitcoin miner disguised as a mobile game? I swear I remember seeing something about them being banned from the various app stores for trying to bury miners in their shit, but a basic google search didn’t find anything.
Edit: It looks like they’re trying to use blockchain to mint in-game items as NFTs.
Watching Dutch slowly descend into paranoia and separate himself from Arthur (primarily due to Micah’s manipulation) was a wonderful bit of environmental storytelling. It was a B-plot that was running in the background whenever you return to the gang campsite… But Arthur only really begins to see it after it is too late for him to stop. Because by the time Arthur realizes what is happening, Dutch has already firmly made up his mind about Arthur, and Arthur has already started trying to get out of the life. And Arthur having doubts only serves to cement Dutch’s paranoia.
I was pleasantly surprised by New Dawn. I had some big complaints about 5, so I initially assumed New Dawn (being a direct sequel to 5) was going to be more of the same. It was an interesting take on the series’ formula.
I’d argue that is just another example of why delaying games isn’t a bad thing. 2077 clearly wasn’t ready at launch, and would have benefitted from a delayed launch.
Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”
Holy shit, I had forgotten about SOLDAT. My friends and I used to play that on the library computers in middle school.
IIRC it had a portable version that you could boot from a flash drive. Or at least the installation happened on your local user account, so it didn’t require admin rights from the school IT team.
Also, the old Dungeon Siege games. IIRC, 1 and 2 both had LAN multiplayer, where each person took control of a different character. It was basically the groundwork for the gameplay that Dragon Age Origins built upon.