Yeah, Sony really nailed the haptics with the PS5 controller. The high-fidelity motors feel nice while still having punch, and the adaptable triggers give a nice satisfying squeeze when game designers use it properly.
The newer God of War games had a few good examples, with the adaptable triggers getting harder on more “difficult” stuff. If Kratos was using a lot of strength for some quick time event, the triggers got harder to pull. It was a nice touch that helped add immersion and suspense to a game that was already very visceral. When Kratos cleaved into an enemy during a kill animation, feeling the trigger relax afterwards was a nice satisfying capstone to the “you just beat the crap out of this enemy” animation.
I actually prefer Sony’s symmetrical design, but that’s probably because the PS1 was the first console I owned as a kid. I played other consoles like the NES/SNES/N64/Saturn/DreamCast at friends’ houses, but the PS1 was the first console that was truly mine. And I went straight from the PS1 to the PS2 in my early teens. The DualShock controller was the one I grew up playing the most, so it’s the one I’m most familiar with using. The Xbox 360 generation definitely tends to prefer asymmetry though, which is really just a matter of preference.
I mean… What is a console, but a prebuilt running custom firmware and manufacturer’s OS? You can literally install Linux on a jailbroken PS5. Old consoles were obviously bespoke pieces of hardware that wouldn’t match any computer OS… But modern consoles are closer to prebuilt PCs than they are to old consoles.
It’s meant to be used with a TV, just like a console is. It’s targeting the console crowd, to try and capture that wing of the market and bring the console players into the PC ecosystem. It’s also trying to give PC players the flexibility to play in their living room, instead of at a computer desk.
That last part is primarily what I use my Steam Deck for right now. And it’s why I’m excited to potentially have something a little more powerful than the Steam Deck for my TV. My partner started to resent my gaming habits. After some discussions, we figured out that it was because they couldn’t cuddle me when I was at my computer desk. They missed the physical snuggle time that we got on the couch. So I got a Steam Deck, and made a point of shifting my gaming habits to be able to play more games on the couch.
Suddenly, the complaints about my gaming dried up. Because they could snuggle up next to me and read a book or scroll on TikTok while I played, which is all they really wanted. I’m still able to play my game to de-stress after work, they get their physical touch time, and we’re both happy. The only real change was in what kinds of games I played, because I had to shift more towards controller-based games instead of Keyboard+Mouse games. So fewer shooters, more hack-n-slash type stuff. But I enjoy playing both, so I just wait until after they go to bed to play the KB+M games at my desk.
And thus far, my only real complaint about the setup has been that the Steam Deck has started to struggle to run newer games. It was never meant to be a super high powered top-of-the-line device. The first consideration was portability, which meant they had to make some concessions on processing power in order to get an acceptable battery life. But with a standalone TV console, that isn’t really a big factor. So the standalone console can be much more powerful, because it’s not needing to take things like battery power consumption into account.
If you want a windows-like experience, Linux Mint is hard to beat. It will feel very familiar.
If you enjoy gaming (which I’m assuming you do, considering the article) then maybe Bazzite would be a good option. It comes with GPU drivers (which have historically been a giant pain in the ass for Linux) ready to go. It’s an immutable distro, which is… Contentious in the Linux community. It means you won’t be able to accidentally break your OS, but it also means it isn’t as customizable. The newer users appreciate the safety net, but the experienced power users see it as overly restrictive coddling.
The McRib is actually an awful example for this, because McD’s primary deciding factor is the price of pork. When pork prices drop, McD revives the McRib. They want to manufacture them as cheaply as possible. Then when the prices start to climb again, they pull it from the menu.
That’s why they don’t do big “it’s coming back on this date, and leaving on this date” announcements ahead of time, because those announcements would affect the pork prices as pig farmers would anticipate the upcoming large McD orders, and subsequent dips when they stop selling. By the time the McRib is on the menu, McD has already been buying pork for a while. And by the time it gets pulled from the menu, McD has already stopped buying a while ago. So their profit margins won’t be affected by them adding/pulling it from their menu.
I lowkey considered getting a second SD, just to keep it plugged into my TV 24/7. I cart mine back and forth from work and home, and the minor inconvenience of packing it into my bag each morning had me considering a second purchase.
2 was where the series really peaked. The first did some new things, and brought some fresh life into the shooter genre.
2 expanded upon it, and had a much better story. It was also in the heyday of matchmaking game lobbies, so it was easy to boot up the match finder and jump into a game with someone. Probably half of my Steam friends list came from playing this game and just vibing with people on voice chat while we ran through the side quests.
The prequel was… Alright? I’d put it about on par with the first game. It didn’t bring anything new or exciting to the table, but it was good at what it did.
Then 3 was just bad. It felt really cringey, in a “how do you do, fellow kids” kind of way. Like it was trying too hard.
And now 4 sounds like more of 3. The game sounds rushed, and the CEO’s attempting to cover for that rush makes him sound woefully out of touch. There’s no good reason that cel-shaded graphics should require a 5090 to run smoothly.
I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc). It’s like the 5 Minute Long Unskippable Cutscene’s more annoying older brother, because this unskippable cutscene requires actual gameplay and focus.
Yes, but the bombs would have dropped regardless. So still the same end result.
Supposedly, the game was supposed to have a lot more atmospheric storytelling. Radios playing in the background, with news reports about rising tensions between the US and some nuclear state. Newspapers left laying around with headlines of nuclear war brewing. TVs playing with reporters talking about some country (Iran or North Korea, maybe?) developing nukes.
These were supposed to be scattered all over the place in ways that the player would obviously cross paths with them. The cult was less “doomsday prepping for no reason” and more “doomsday prepping because they think it’s soon”.
But Ubisoft being Ubisoft, they cut a lot of content because they wanted to launch the game sooner.
This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.
I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.
Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.
For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.
I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.
You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.
For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.
Yup, it has much broader implications than just porn. If payment processors are allowed to gatekeep how people legally spend their money, then there’s nothing stopping them from targeting other “undesirable” businesses. It’s basically the Net Neutrality situation all over again.