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mic_check_one_two, do games w The Elder Scrolls IV: Oblivion Remastered - Update 1.2

Cloud saves are still broken for OneDrive users, eh? Seems like it would be a simple fix, (in fact, you can even work around it relatively easily with a simple symlink) but I guess it’s not a priority.

mic_check_one_two, do games w Thank you, Thor! 🥳

It’s playing the game by the rules as written. If the Game Master is upset at a player for using their own rules against them, that’s the GM’s fault. I can’t begrudge a guy manipulating a mega corporation (in this case, manipulating Google/YouTube’s algorithms) for profit. He needs viewer retention to stay at the top of the algorithm, so that’s what he’s doing.

mic_check_one_two, do games w Thank you, Thor! 🥳

He has literally said that the MS Paint doodles aren’t meant to be super descriptive or helpful. He started doing it in his meetings at Blizzard, because he found that any visual aid was good at keeping executives’ attention. Whenever he had to do a presentation, he’d use MS Paint every few minutes to keep them focused.

And now he does the same with his viewers. He busts out MS Paint every few minutes, just to refocus the viewers and keep them engaged. It’s not to help with whatever he’s describing; it’s just to keep the viewers engaged, so he keeps making money off of them.

To his credit, at least he admits this. It’s not like he’s hiding his strategy. He just does whatever will push him to the top of the algorithms and keep viewers engaged.

mic_check_one_two, do games w What are your favourite single-player games without much fluff, grinding or difficulty spikes?

Yeah, Assassin’s Creed and Far Cry are great “no difficulty curve” games. Just the same shit on a massive map.

mic_check_one_two, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

like they like to do with fan games/projects/etc.

Cries while staring at the defunct AM2R project

mic_check_one_two, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

Not really; The emulator doesn’t use any copyrighted code, but the ROM is copyrighted. That’s just basic IP law.

What is fucked up logic is Nintendo encrypting their ROMs, then providing decryption keys on the console. So the emulator itself is legal, but actually booting a ROM requires decrypting it, which requires keys from a legitimate console. Nintendo has argued that those keys are illegal to use in an emulator, even if the user rips them directly from the console that they own. So you have the keys. You own the console they’re stored on. But it’s illegal to use those keys anywhere except on the console they came on, because Nintendo said so.

mic_check_one_two, do games w Limited Run has asked Nintendo to pull Gex Trilogy from the eShop as it doesn’t work on Switch 2

It definitely hasn’t aged well, but that’s largely because the humor was based on pop culture references. Talking about Jessica Simpson isn’t really cool anymore. But that the time, it was a sort of revolutionary thing to have games reference current pop culture. It made the games feel fresh, especially if you played them right at launch.

Were they great games? No. But from a gaming culture standpoint, they had a surprisingly large impact. Game devs learned what did and didn’t work in regards to the references and gameplay, and that alone makes them culturally important.

Also, games deserve to be preserved even if they didn’t have a massive impact on gaming. Even old Flash games have massive preservation efforts, because every single game was someone’s pet project. Imagine saying the same thing about a bad film. Sure, a modern 4k re-release may not need to exist, but that keeps it in modern formats and makes preservation easier.

mic_check_one_two, do games w A game you "didn't know it was bad 'til people told you so"?

And inversely, games like RuneScape that changed to be more casual, which pissed off all of the tryhard players.

mic_check_one_two, do games w A game you "didn't know it was bad 'til people told you so"?

The parkour handled slightly differently, and that angered a lot of the fans from the first game. They also drastically changed the way the grapple worked. The combat was also slightly different, (critics would say simplified) so it tended to be more straightforward.

The first game had you doing a lot of jumping and diving just to survive, whereas the second game gave you some more survival options to avoid getting trapped by mobs. You could absolutely still do the jumping and diving if you wanted, but it wasn’t as critical anymore.

mic_check_one_two, do games w A game you "didn't know it was bad 'til people told you so"?

I hated the game at first too. But I actually gave it a replay a while back and ended up loving it. Ironically, my love of FFX was holding me back from enjoying XII. Once I replayed it with a more open mind, I thoroughly enjoyed it. There are certain things I dislike about it, sure. But that’s true for any Final Fantasy game.

I think replaying it when I was older also helped. I didn’t have the patience for the politicking when I played it the first time. And the game’s story is very political. So I think the added maturity meant I was able to appreciate the story more.

mic_check_one_two, do games w A game you "didn't know it was bad 'til people told you so"?

Dying Light 2. It was definitely different than the first game, but I enjoyed many of the changes. My buddies and I spent a lot of time just running around killing Volatiles, and having a blast while doing so. But apparently a lot of the changes were deeply unpopular with fans of the first game.

mic_check_one_two, do gaming w Self insert power fantasy recommendations?

This is the best answer tbh. You’re either playing as a girl or as an egg a future femboy a twink programmer who hides behind the pretty girl and lets her do the fighting 90% of the time.

mic_check_one_two, do games w Nintendo Switch 2 is already running custom graphics through exploit one day after launch

Exactly. It’d be cool to have in a few months/years when the exploits inevitably get patched. But there’s no way for me to justify the purchase at that price point.

mic_check_one_two, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.

I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”

Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.

mic_check_one_two, do games w What games are just objective masterpieces?

Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.

Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.

My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.

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