The opinion of what is and isnt “subjective” is up for a lot of debate even if you dont personally have a major stake in a videogame’s marketing campaign (such as the authors and enforcers of these contracts).
some third party hosts let you sign up anonymously with an anonymous email etc.
Only ever connect to the server host via VPN
Get a domain with anonymous WHOIS protection
Stick it all behind a reverse proxy
Technically Nintendo or whoever could demand your proxy/host to stop doing business with your account, but they won’t have enough personal info to go beyond that and you can just rehost it under new info.
The threads/forum feature on discord is just awful. Topics get buried and I think the general ethos of discord encourages people to just spam in the chat channels rather than wait in a forum for help.
I mean using matrix or any chat service is giving your data to someone else. What’s the distrust with revolt?
Looking at their git repos it seems pretty above board: multiple open source clients by community members, APGL license, docker images and backend repo all pretty accessible in one place.
No hate on Matrix of course, but theres a few people who seem to have the ick for Revolt and I wonder if Ive missed something.
I’m still pretty solid with my Yuzu install so I’ve no need to move to Ryujinx for now, but assuming they avoid Ninty’s legal team I’ll likely pick up Ryujinx when I need a fresh steamOS install and/or Ryujinx surpasses Yuzu’s compatibility in a game I wanna play
I guess if you like matrix thats cool, but I did just do a quick google and it looks like their clients and server backend are all open source (AGPL-3) and self-hostable so I wouldn’t say there’s much to distrust.
Seems like horrible dev practice to place save data of any kind in the Windows registry lmao. I get that it’s designed for storing user data in some respects but the registry is an old and fickle solution to setting global variables important for communication between processes and applications.
If you’re storing data that’s only ever needed by your own application, especially if it isn’t OS-related, you shouldn’t mess with the registry. Not only does it not have the performance you’d expect for most circumstances, but the registry has a real performance and stability impact even when outside of your app.
What’s worse, imo, is that this data is difficult to access for making backups, utilising cloud synchronization, and cross compatibility of your app.
Unity is a lot more borked than I thought, but KSP devs should probably be careful with what data serialisation APIs they mess with.
It might be bad practice to dump 1.3GB of variable user data into the registry, though. Especially when there’s SQL servers and Nuget packages that can deal with that kind of data in a platform-agnostic way.