Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.
However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.
It’s not always that bad, there are plenty of creative geniuses who were able to work together. I mean you could end up like the Beatles who granted they did end up hating each other but they still created some amazing stuff together for the better part of a decade.
They’ve probably been having this conversation for a long time as it’s one major thing that separates it from Skyrim. They both have the longstanding love from the community but Skyrim is alive in a way that Witcher 3 isn’t.
Perhaps it was the switch from RedEngine or new decision makers at CDPR or something that finally brought it about.