As a Brazilian who grew up in a not too remote area, modchipped PS2s were everywhere growing up, as it was the only realistic option to game for the vast majority. Things have shifted a bit these days, but it did use to be like that.
As a result, I don’t think I’ve ever seen a legit PS2 game or an og Xbox/GameCube for that matter lol.
Valve only makes the deck available in a handful of countries while Xbox hardware is available pretty much everywhere, so I’d say it’s natural to assume a hypothetical dexbox would too
I haven’t actually finished DD1 but that’s 100% on my attention span, it’s an amazing game and I’m super excited for the sequel! Never played anything quite like it, the way you explore and how dark and terrifying nighttime is will always stick with me. I started on that hard difficulty setting way back when, forgot what it’s called, and it was a really fun ride right up to the point I suddenly stopped playing for no particular reason I can recall.
Oh and it’s got some of the coolest spells I’ve ever seen in a game. Take something like the tornado spell. Most games would hand you a moderately sized green wind burst or something and call it a day, DD actually gives you what feels like a city destroying one you take ages to cast lol. Most of the ones I remember are like that and I love them so much.
Yup, that’d be fantastic! We also probably wouldn’t have to choose between gyro and analog triggers when it comes to third party controllers and their usual Switch Pro Controller/xinput modes if that became a thing.
Taking a closer look, you’re right. I was fooled by the headline there, serves me right for not double checking 😅. As a Wii owner back in the day I’m all too familiar with the limitations of accelerometer only controllers so that’s massively disappointing.
I’ll probably be sticking to playstation controllers for the foreseeable future anyhow for how feature packed they are, just wish gyro became more widespread.
My feelings exactly, I can only hope the leaked Sebile controller does come to exist as a finished product someday. Gyro and proper haptic feedback would basically put it on par with the Dualsense sans touchpad and it’d mean all major platforms have gyro available by default.
The way companies try and upsell retro games rarely ever wins me over, so I just stick to emulation on my Deck, whatever pocketable emulation device I own at the moment and PC 99% of the time. I’m a technical user and I have no qualms with pirating unrealistically priced or hard to access content, so the barrier of entry is basically zero to me. The only collections and such that catch my eye are the ones with additional QoL features, good supplementary material, stuff like that. I don’t even mean basic features like filters, scaling options, save states or rewinding, RetroArch probably does it better anyway, I mean things I wouldn’t be able to get otherwise like added difficulty settings or expanded content.
The perfect examples of what I’m looking for are things like Atari 50 and The Making of Karateka. Unrealistic to expect of most, granted, but the gold standard as far as I’m concerned. A good, more vanilla example is the Mega Man Battle Network collections, since they have proper online play and content that was previously Japan only.
It’s worse than that, you can’t even get it for yourself at all if you already own anything in there. Or at least I don’t seem able to do anything but get it as a gift.
Apparently the publisher can either set it up like that or have the usual partial discount you mentioned, and Atlus unsurprisingly chose the most infuriating option.
I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it’s not usually usable information.
That all said, I’m sure better heuristics and techniques will become available so here’s hoping it gets easier in the future!
I thought emulators usually didn’t have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that’s indeed the case, it’s probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.
The latest update straight from the developers claims everything is going to remain accessible, unless I’m missing something the posters there seem to be operating on older info.