Man, lots of people in this thread seem happy to accept any wild, physics-breaking idea rather than accept that there’s just a bunch of matter we can’t see.
I’ve also stopped buying early access games. They may not be bad, but they’re not finished, and I don’t want to be bored with a game before I even get to see its finished form.
So basically music rights owners are too greedy and demand so much money for a reasonable license they have publishers can’t afford it? Sounds about right.
I wish rent-to-own was a more common model. Unfortunately the only examples I know of in real life involve customers paying several times the retail cost of the items they rent before they actually own them.
What I’d really like to see is a system that keeps rental and purchase prices roughly where they are, except that once you’ve paid rental fees equal to the purchase price, it counts as a purchase. That would relieve me of having to guess whether I’ll be using something enough to buy it, and I doubt it would hurt seller’s profits.
I think people will be bothered if the voice acting in their games sounds like it could have been done by Stephen Hawking (or with less exaggeration, like an actor doing their first reading of a script).
My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people’s full-time job, so it’s no surprise a bunch of amateurs with no docs couldn’t do it.