Yeah, Charlie Kaufman is actually the one who mentioned AI being able to take the place of hollywood writers because they’re all so shit and fans have no standards.
AI can already write scripts on par with or better than most of what hollywood shits out.
Five Nights at Freddy’s, Minecraft, Roblox, Repo, Lethal Company, all look and play like they were made by AI. It won’t be long until users genuinely can’t tell the difference.
This is mostly due to the fact that audiences have no standards for the media that they consume.
It’s not, though. If people actually want to play your game, then Steam isn’t going to get in the way.
Look at MMOs. Look at fortnite. Minecraft. Roblox. Those games can succeed without Steam because people want to play them.
If a game can’t succeed without being on Steam, then Steam isn’t the problem.
Why are we defending a system where the fucking checkout system is valued as much as the people making the games?
You’re asking the wrong question here. You should be asking why you’re defending the developers who just want to make more money and don’t care about how it may impact the experience for their customers.
Gabe isn’t your friend and neither are the whiny/greedy developers.
alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.
As always, these moves are being perpetuated by scumbags who just want to make more money without putting in any additional effort.
If Steam is worth releasing a game on in the eyes of the developers, then they have to pay the price to do it. If it’s not worth the price, then they are under no obligation at all to release their game on Steam.
Most games on Steam fail to gain any traction. If your game fails, it’s not because it isn’t on Steam; it’s because it’s a pile of shit and you’re not special because you made something.