I get it, it LOOKED great, but as a potential player I need to know what the actual fuck I’m doing. What’s the goal? What am I supposed to do? What are the tools I have to do that?
Everwild Devs: 🤷♂️
If the suits were screwing around and changing things, we STILL should have seen what the actual game was before and after the changes. We never did. Never will.
That’s not a corporate problem, it’s a development problem.
Compare that to a teaser for a game that actually released:
It shouldn’t take 6 years to demo a basic gameplay loop. If you don’t have a demonstrable gameplay loop after 6 years, yes, that’s a management problem, but it’s also a dev problem.
All we got to saw of Everwild was pretty, but it was never clear what the game actually was and the developer wasn’t clear either.
Fable 2 largely was just as good as one with one added bonus… for me at least.
The cutscenes were all done in engine, with all the same rules that the game has.
So running into the final boss fight, I had run out of healing items, so I ate ALL my food and drank ALL my beer and wine before starting the final fight.
Cut scene starts. Villain starts his villiain monologue as villains do. My character proceeds to puke all over his shoes.